Paper/patches/server/0552-Implement-API-to-expose-exact-interaction-point.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Madeline Miller <mnmiller1@me.com>
Date: Mon, 4 Jan 2021 16:40:27 +1000
Subject: [PATCH] Implement API to expose exact interaction point
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 1b45c1483a7ebad47162483b51036f9dfcdf62f6..32746dfbc2fdfc150583676b1bf0762398b76d75 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -507,7 +507,7 @@ public class ServerPlayerGameMode {
cancelledBlock = true;
}
- PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, hand);
+ PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, hand, hitResult.getLocation()); // Paper
this.firedInteract = true;
this.interactResult = event.useItemInHand() == Event.Result.DENY;
this.interactPosition = blockposition.immutable();
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index 5162109ea1f8284f0302306f8dac3048ce0b7010..7bafab016aeb3b1177b23f44696e7178f25d414a 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -56,7 +56,9 @@ import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.EntityHitResult;
import net.minecraft.world.phys.HitResult;
+import net.minecraft.world.phys.Vec3;
import org.bukkit.Bukkit;
+import org.bukkit.Location; // Paper
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.Server;
@@ -483,7 +485,13 @@ public class CraftEventFactory {
return CraftEventFactory.callPlayerInteractEvent(who, action, position, direction, itemstack, false, hand);
}
+ // Paper start - Add interactionPoint
public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, InteractionHand hand) {
+ return callPlayerInteractEvent(who, action, position, direction, itemstack, cancelledBlock, hand, null);
+ }
+
+ public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, InteractionHand hand, Vec3 hitVec) {
+ // Paper end
Player player = (who == null) ? null : (Player) who.getBukkitEntity();
CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
@@ -509,7 +517,10 @@ public class CraftEventFactory {
itemInHand = null;
}
- PlayerInteractEvent event = new PlayerInteractEvent(player, action, itemInHand, blockClicked, blockFace, (hand == null) ? null : ((hand == InteractionHand.OFF_HAND) ? EquipmentSlot.OFF_HAND : EquipmentSlot.HAND));
+ // Paper start
+ Location interactionPoint = hitVec == null ? null : new Location(craftWorld, hitVec.x, hitVec.y, hitVec.z);
+ PlayerInteractEvent event = new PlayerInteractEvent(player, action, itemInHand, blockClicked, blockFace, (hand == null) ? null : ((hand == InteractionHand.OFF_HAND) ? EquipmentSlot.OFF_HAND : EquipmentSlot.HAND), interactionPoint);
+ // Paper end
if (cancelledBlock) {
event.setUseInteractedBlock(Event.Result.DENY);
}