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05466e3b47
Upstream has released updates that appear to apply compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing. Bukkit Changes: d2834556 SPIGOT-4219: Event for PigZombies angering. CraftBukkit Changes:a9c796f1
SPIGOT-4184: Fix furnaces not matching Vanilla smelt or animations195f071e
SPIGOT-4219: Event for PigZombies angering.5e3082c7
SPIGOT-4230: Improve legacy block types
63 lines
3.2 KiB
Diff
63 lines
3.2 KiB
Diff
From 47b1de18f9769b9514bdfa76a274b617af51a8a8 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 19:55:45 -0400
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Subject: [PATCH] Option to disable BlockPhysicsEvent for Redstone
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Not sure of any reason a plugin would need to act on a Physics event
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for redstone. There is a BlockRedstoneEvent that plugins can also use
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for accessing redstone activity.
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Defaulting this to false will provide substantial performance improvement
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by saving millions of event calls on redstone heavy servers.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index c2c33d75bf..b3b3baddc0 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -217,4 +217,9 @@ public class PaperWorldConfig {
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private void skeleHorseSpawnChance() {
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skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D); // -1.0D represents a "vanilla" state
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}
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+
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+ public boolean firePhysicsEventForRedstone = false;
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+ private void firePhysicsEventForRedstone() {
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+ firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 1df7528949..87fd23c7f8 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -593,7 +593,7 @@ public abstract class World implements GeneratorAccess, IIBlockAccess, AutoClose
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try {
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// CraftBukkit start
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CraftWorld world = ((WorldServer) this).getWorld();
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- if (world != null) {
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+ if (world != null && !((WorldServer)this).stopPhysicsEvent) { // Paper
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BlockPhysicsEvent event = new BlockPhysicsEvent(world.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()), CraftBlockData.fromData(iblockdata));
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this.getServer().getPluginManager().callEvent(event);
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index ecee3b4064..96002184bb 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -36,6 +36,7 @@ import org.bukkit.event.weather.LightningStrikeEvent;
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public class WorldServer extends World implements IAsyncTaskHandler {
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private static final Logger a = LogManager.getLogger();
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+ boolean stopPhysicsEvent = false; // Paper
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private final MinecraftServer server;
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public EntityTracker tracker;
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private final PlayerChunkMap manager;
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@@ -676,6 +677,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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IBlockData iblockdata = this.getType(nextticklistentry.a);
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if (iblockdata.getBlock() == nextticklistentry.a()) {
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+ stopPhysicsEvent = !paperConfig.firePhysicsEventForRedstone && (iblockdata.getBlock() instanceof BlockDiodeAbstract || iblockdata.getBlock() instanceof BlockRedstoneTorch); // Paper
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iblockdata.a((World) this, nextticklistentry.a, this.random);
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}
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--
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2.18.0
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