Paper/patches/server/0043-Disable-ice-and-snow.patch
Spottedleaf 1281f4f552 Make region/lock shift accessors per world
This has been done to ensure that the shifts are not used
until the world object is being constructed, which is before
the global configuration is initialised. There also isn't any
reason for these shifts to be global anyways.
2023-12-30 15:45:24 -08:00

25 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Sudzzy <originmc@outlook.com>
Date: Wed, 2 Mar 2016 14:57:24 -0600
Subject: [PATCH] Disable ice and snow
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 93b67b8cf9f2e290ffedba0ae85a3949e483442e..287af97463b780649f91065959898d7ced86c150 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -877,11 +877,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
gameprofilerfiller.popPush("iceandsnow");
+ if (!this.paperConfig().environment.disableIceAndSnow) { // Paper
for (int l = 0; l < randomTickSpeed; ++l) {
if (this.random.nextInt(48) == 0) {
this.tickPrecipitation(this.getBlockRandomPos(j, 0, k, 15));
}
}
+ } // Paper
gameprofilerfiller.popPush("tickBlocks");
timings.chunkTicksBlocks.startTiming(); // Paper