Paper/patches/server/0330-Fix-last-firework-in-stack-not-having-effects-when-d.patch
Jake Potrebic 1e7dd72f15
Remove 'fix Vanilla Minecart speed' patch (#10068)
The game uses 0.95d now
2023-12-22 17:44:36 -08:00

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1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 17 Jan 2020 18:44:55 -0800
Subject: [PATCH] Fix last firework in stack not having effects when dispensed
- #2871
CB used the resulting item in the dispenser rather than the item
dispensed. The resulting item would have size == 0 and therefore
be convertered to air, hence why the effects disappeared.
diff --git a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
index 42f541c609c3d94bee9b40b8e5307ad41a39c619..8c8d2e81f0866dc1441e181f2580852d87263bcc 100644
--- a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
+++ b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
@@ -516,7 +516,7 @@ public interface DispenseItemBehavior {
itemstack1 = CraftItemStack.asNMSCopy(event.getItem());
Vec3 vec3d = DispenseItemBehavior.getEntityPokingOutOfBlockPos(pointer, EntityType.FIREWORK_ROCKET, enumdirection);
- FireworkRocketEntity entityfireworks = new FireworkRocketEntity(pointer.level(), stack, vec3d.x(), vec3d.y(), vec3d.z(), true);
+ FireworkRocketEntity entityfireworks = new FireworkRocketEntity(pointer.level(), itemstack1, vec3d.x(), vec3d.y(), vec3d.z(), true); // Paper - GH-2871 - fix last firework in stack having no effects when dispensed
entityfireworks.shoot((double) enumdirection.getStepX(), (double) enumdirection.getStepY(), (double) enumdirection.getStepZ(), 0.5F, 1.0F);
pointer.level().addFreshEntity(entityfireworks);