mirror of
https://github.com/PaperMC/Paper.git
synced 2024-08-26 14:43:14 +02:00
35 lines
2.3 KiB
Diff
35 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Zero <zero@cock.li>
|
|
Date: Sat, 22 Feb 2020 16:10:31 -0500
|
|
Subject: [PATCH] Configurable chance of villager zombie infection
|
|
|
|
This allows you to solve an issue in vanilla behavior where:
|
|
* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
|
|
* On normal difficulty they will have a 50% of getting infected or dying.
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
|
|
index f0bad2264df3a4b4631d66dad46ec03470a206ee..23fe7c324b8faca954dbef1a5703db6a8763edf6 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
|
|
@@ -451,12 +451,16 @@ public class Zombie extends Monster {
|
|
public boolean wasKilled(ServerLevel world, LivingEntity other) {
|
|
boolean flag = super.wasKilled(world, other);
|
|
|
|
- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
|
|
- Villager entityvillager = (Villager) other;
|
|
-
|
|
- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
|
|
+ // Paper start
|
|
+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != 0.0 && (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
|
|
+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
|
|
return flag;
|
|
}
|
|
+ if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig().entities.behavior.zombieVillagerInfectionChance) {
|
|
+ return flag;
|
|
+ } // Paper end
|
|
+
|
|
+ Villager entityvillager = (Villager) other;
|
|
// CraftBukkit start
|
|
flag = Zombie.zombifyVillager(world, entityvillager, this.blockPosition(), this.isSilent(), CreatureSpawnEvent.SpawnReason.INFECTION) == null;
|
|
}
|