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With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
25 lines
1.3 KiB
Diff
25 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 3 Mar 2020 05:26:40 +0000
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Subject: [PATCH] Prevent teleporting dead entities
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 792fdd57c0d31e5de4f5819d40677a53a84773d1..c5d1fc2e7c8090ed91cb6ca24135c5aaa2172fa9 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1621,6 +1621,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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}
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public void internalTeleport(double d0, double d1, double d2, float f, float f1, Set<ClientboundPlayerPositionPacket.RelativeArgument> set, boolean flag) {
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+ // Paper start
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+ if (player.isRemoved()) {
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+ LOGGER.info("Attempt to teleport removed player {} restricted", player.getScoreboardName());
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+ if (server.isDebugging()) io.papermc.paper.util.TraceUtil.dumpTraceForThread("Attempt to teleport removed player");
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+ return;
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+ }
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+ // Paper end
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// CraftBukkit start
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if (Float.isNaN(f)) {
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f = 0;
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