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With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
19 lines
1.0 KiB
Diff
19 lines
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Wed, 2 Dec 2020 03:07:58 -0800
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Subject: [PATCH] Config option for Piglins guarding chests
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diff --git a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
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index a3c28f327627b340905ba61238ce8454db0ec9ee..c3a2b83794c612340edf0bc67f58917f1f96db45 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
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@@ -477,6 +477,7 @@ public class PiglinAi {
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}
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public static void angerNearbyPiglins(Player player, boolean blockOpen) {
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+ if (!player.level.paperConfig().entities.behavior.piglinsGuardChests) return; // Paper
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List<Piglin> list = player.level.getEntitiesOfClass(Piglin.class, player.getBoundingBox().inflate(16.0D));
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list.stream().filter(PiglinAi::isIdle).filter((entitypiglin) -> {
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