Paper/patches/server/0709-Manually-inline-methods-in-BlockPosition.patch
Nassim Jahnke d5f1ffc2e6
Remove somewhat broken patch
With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
2022-12-19 11:46:55 +01:00

64 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 6 Jul 2020 22:48:48 -0700
Subject: [PATCH] Manually inline methods in BlockPosition
diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
index 08fee16ab39d9da3c4262b356dd956fd5c967d06..b1d12c78edf21cc29a9f9ca54e7957ddc8875ffb 100644
--- a/src/main/java/net/minecraft/core/BlockPos.java
+++ b/src/main/java/net/minecraft/core/BlockPos.java
@@ -488,9 +488,9 @@ public class BlockPos extends Vec3i {
}
public BlockPos.MutableBlockPos set(int x, int y, int z) {
- this.setX(x);
- this.setY(y);
- this.setZ(z);
+ this.x = x; // Paper - force inline
+ this.y = y; // Paper - force inline
+ this.z = z; // Paper - force inline
return this;
}
@@ -554,19 +554,19 @@ public class BlockPos extends Vec3i {
// Paper start - comment out useless overrides @Override - TODO figure out why this is suddenly important to keep
@Override
public BlockPos.MutableBlockPos setX(int i) {
- super.setX(i);
+ this.x = i; // Paper
return this;
}
@Override
public BlockPos.MutableBlockPos setY(int i) {
- super.setY(i);
+ this.y = i; // Paper
return this;
}
@Override
public BlockPos.MutableBlockPos setZ(int i) {
- super.setZ(i);
+ this.z = i; // Paper
return this;
}
// Paper end
diff --git a/src/main/java/net/minecraft/core/Vec3i.java b/src/main/java/net/minecraft/core/Vec3i.java
index 9482d5ca34bbc098a5afa785054d6d60d6a2decb..cc73ce9f860d1ed3a746e08364a3be97ffa5c8c2 100644
--- a/src/main/java/net/minecraft/core/Vec3i.java
+++ b/src/main/java/net/minecraft/core/Vec3i.java
@@ -19,9 +19,9 @@ public class Vec3i implements Comparable<Vec3i> {
return IntStream.of(vec.getX(), vec.getY(), vec.getZ());
});
public static final Vec3i ZERO = new Vec3i(0, 0, 0);
- private int x;
- private int y;
- private int z;
+ protected int x; // Paper - protected
+ protected int y; // Paper - protected
+ protected int z; // Paper - protected
private static Function<Vec3i, DataResult<Vec3i>> checkOffsetAxes(int maxAbsValue) {
return (vec) -> {