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With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
21 lines
1.2 KiB
Diff
21 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sat, 6 Aug 2022 18:10:14 -0400
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Subject: [PATCH] Set position before player sending on dimension change
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This causes a moment where the player entity is sent with the previous location, and the
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teleport packet which is sent shortly after is meant to correct that.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 9ec0ae8fd404a595f4a659b10c5107421db8f1f8..40229b0dc295bcca956d8cc3c32834c6f1748bbc 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1161,6 +1161,7 @@ public class ServerPlayer extends Player {
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// CraftBukkit end
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this.setLevel(worldserver);
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+ this.moveTo(exit.getX(), exit.getY(), exit.getZ(), exit.getYaw(), exit.getPitch()); // Paper - Set the location before
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this.connection.teleport(exit); // CraftBukkit - use internal teleport without event
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this.connection.resetPosition();
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worldserver.addDuringPortalTeleport(this);
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