Paper/Spigot-API-Patches/0112-Expand-Explosions-API.patch
Spottedleaf 19de9af63c 1.15.2 update (#2887)
Functional GUI fix added by billygalbreath
2020-01-21 20:02:07 -06:00

204 lines
8.6 KiB
Diff

From f8cc53df49e56becb4f871f8205b35b5a2abdd2e Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 19 Dec 2017 16:24:42 -0500
Subject: [PATCH] Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
index 4cf22afc..ac3c8eef 100644
--- a/src/main/java/org/bukkit/Location.java
+++ b/src/main/java/org/bukkit/Location.java
@@ -7,6 +7,7 @@ import java.util.HashMap;
import java.util.Map;
import org.bukkit.block.Block;
import org.bukkit.configuration.serialization.ConfigurationSerializable;
+import org.bukkit.entity.Entity; // Paper
import org.bukkit.util.NumberConversions;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
@@ -568,6 +569,87 @@ public class Location implements Cloneable, ConfigurationSerializable {
return centerLoc;
}
+ /**
+ * Creates explosion at this location with given power
+ *
+ * Will break blocks and ignite blocks on fire.
+ *
+ * @param power The power of explosion, where 4F is TNT
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(float power) {
+ return this.getWorld().createExplosion(this, power);
+ }
+
+ /**
+ * Creates explosion at this location with given power and optionally
+ * setting blocks on fire.
+ *
+ * Will break blocks.
+ *
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(float power, boolean setFire) {
+ return this.getWorld().createExplosion(this, power, setFire);
+ }
+
+ /**
+ * Creates explosion at this location with given power and optionally
+ * setting blocks on fire.
+ *
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(float power, boolean setFire, boolean breakBlocks) {
+ return this.getWorld().createExplosion(this, power, setFire, breakBlocks);
+ }
+
+ /**
+ * Creates explosion at this location with given power, with the specified entity as the source.
+ *
+ * Will break blocks and ignite blocks on fire.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(@Nullable Entity source, float power) {
+ return this.getWorld().createExplosion(source, this, power, true, true);
+ }
+
+ /**
+ * Creates explosion at this location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * Will break blocks.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(@Nullable Entity source, float power, boolean setFire) {
+ return this.getWorld().createExplosion(source, this, power, setFire, true);
+ }
+
+ /**
+ * Creates explosion at this location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
+ return this.getWorld().createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
+ }
+
/**
* Returns a list of entities within a bounding box centered around a Location.
*
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 0b357583..b257eda2 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -1302,6 +1302,88 @@ public interface World extends PluginMessageRecipient, Metadatable {
*/
public boolean createExplosion(@NotNull Location loc, float power, boolean setFire);
+ // Paper start
+ /**
+ * Creates explosion at given location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * @param source The source entity of the explosion
+ * @param loc Location to blow up
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire, boolean breakBlocks);
+
+ /**
+ * Creates explosion at given location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * Will destroy other blocks
+ *
+ * @param source The source entity of the explosion
+ * @param loc Location to blow up
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire) {
+ return createExplosion(source, loc, power, setFire, true);
+ }
+ /**
+ * Creates explosion at given location with given power, with the specified entity as the source.
+ * Will set blocks on fire and destroy blocks.
+ *
+ * @param source The source entity of the explosion
+ * @param loc Location to blow up
+ * @param power The power of explosion, where 4F is TNT
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power) {
+ return createExplosion(source, loc, power, true, true);
+ }
+ /**
+ * Creates explosion at given entities location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
+ return createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
+ }
+ /**
+ * Creates explosion at given entities location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * Will destroy blocks.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire) {
+ return createExplosion(source, source.getLocation(), power, setFire, true);
+ }
+
+ /**
+ * Creates explosion at given entities location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@NotNull Entity source, float power) {
+ return createExplosion(source, source.getLocation(), power, true, true);
+ }
+ // Paper end
+
/**
* Creates explosion at given coordinates with given power and optionally
* setting blocks on fire or breaking blocks.
--
2.25.0.windows.1