Paper/patches/server/1059-Correct-update-cursor.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

43 lines
3.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Bjarne Koll <lynxplay101@gmail.com>
Date: Fri, 1 Nov 2024 14:58:57 +0100
Subject: [PATCH] Correct update cursor
Spigot uses a no longer valid ClientboundContainerSetSlotPacket with the
slot -1, which would update the carried stack in versions <=1.21.1 but
now leads to an IOOB.
1.21.2 instead introduced the ClientboundSetCursorItemPacket, which this
patch uses instead.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index d7ac001d53a083e9881f2320eb7fd5dcbd20416e..b5d5dbc50a7b8c40739a15f164ffd08fdc534f9c 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3287,7 +3287,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
case PLACE_SOME:
case PLACE_ONE:
case SWAP_WITH_CURSOR:
- this.player.connection.send(new ClientboundContainerSetSlotPacket(-1, -1, this.player.inventoryMenu.incrementStateId(), this.player.containerMenu.getCarried()));
+ this.player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetCursorItemPacket(this.player.containerMenu.getCarried())); // Paper - correctly set cursor
this.player.connection.send(new ClientboundContainerSetSlotPacket(this.player.containerMenu.containerId, this.player.inventoryMenu.incrementStateId(), packet.getSlotNum(), this.player.containerMenu.getSlot(packet.getSlotNum()).getItem()));
break;
// Modified clicked only
@@ -3299,7 +3299,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
case DROP_ALL_CURSOR:
case DROP_ONE_CURSOR:
case CLONE_STACK:
- this.player.connection.send(new ClientboundContainerSetSlotPacket(-1, -1, this.player.inventoryMenu.incrementStateId(), this.player.containerMenu.getCarried()));
+ this.player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetCursorItemPacket(this.player.containerMenu.getCarried())); // Paper - correctly set cursor
break;
// Nothing
case NOTHING:
@@ -3497,7 +3497,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
// Reset the slot
if (packet.slotNum() >= 0) {
this.player.connection.send(new ClientboundContainerSetSlotPacket(this.player.inventoryMenu.containerId, this.player.inventoryMenu.incrementStateId(), packet.slotNum(), this.player.inventoryMenu.getSlot(packet.slotNum()).getItem()));
- this.player.connection.send(new ClientboundContainerSetSlotPacket(-1, this.player.inventoryMenu.incrementStateId(), -1, ItemStack.EMPTY));
+ this.player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetCursorItemPacket(ItemStack.EMPTY)); // Paper - correctly set cursor
}
return;
}