Paper/patches/server/0509-Significantly-improve-performance-of-the-end-generat.patch
Jake Potrebic 9147456fc9
Updated Upstream (CraftBukkit/Spigot) (#8815)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ab8ace685 SPIGOT-7236: Bone meal doesn't increase use statistic
7dcb59b8e Avoid switch on material in previous commit

Spigot Changes:
19641c75 SPIGOT-7235: World.Spigot#strikeLightningEffect doesn't do anything
2023-01-27 12:52:04 -08:00

64 lines
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SuperCoder7979 <25208576+SuperCoder7979@users.noreply.github.com>
Date: Tue, 3 Nov 2020 23:48:05 -0600
Subject: [PATCH] Significantly improve performance of the end generation
This patch implements a noise cache for the end which significantly reduces the computation time of generation. This results in about a 3x improvement.
Original code by SuperCoder7979 and Gegy in Lithium, licensed under LGPL-3.0 (Source: https://github.com/jellysquid3/lithium-fabric)
Co-authored-by: Gegy <gegy1000@gmail.com>
Co-authored-by: Dylan Xaldin <Puremin0rez515@gmail.com>
Co-authored-by: pop4959 <pop4959@gmail.com>
diff --git a/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java b/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java
index fac92f37c32e0398ebc05d9a0378446fcabaef1a..1beacd84bb0eee1f3e8f451fc1c514e23cc62826 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java
@@ -490,6 +490,16 @@ public final class DensityFunctions {
public static final KeyDispatchDataCodec<DensityFunctions.EndIslandDensityFunction> CODEC = KeyDispatchDataCodec.of(MapCodec.unit(new DensityFunctions.EndIslandDensityFunction(0L)));
private static final float ISLAND_THRESHOLD = -0.9F;
private final SimplexNoise islandNoise;
+ // Paper start
+ private static final class NoiseCache {
+ public long[] keys = new long[8192];
+ public float[] values = new float[8192];
+ public NoiseCache() {
+ java.util.Arrays.fill(keys, Long.MIN_VALUE);
+ }
+ }
+ private static final ThreadLocal<java.util.Map<SimplexNoise, NoiseCache>> noiseCache = ThreadLocal.withInitial(java.util.WeakHashMap::new);
+ // Paper end
public EndIslandDensityFunction(long seed) {
RandomSource randomSource = new LegacyRandomSource(seed);
@@ -505,12 +515,26 @@ public final class DensityFunctions {
float f = 100.0F - Mth.sqrt((long) x * (long) x + (long) z * (long) z) * 8.0F; // Paper - cast ints to long to avoid integer overflow
f = Mth.clamp(f, -100.0F, 80.0F);
+ NoiseCache cache = noiseCache.get().computeIfAbsent(sampler, noiseKey -> new NoiseCache()); // Paper
for(int m = -12; m <= 12; ++m) {
for(int n = -12; n <= 12; ++n) {
long o = (long)(i + m);
long p = (long)(j + n);
- if (o * o + p * p > 4096L && sampler.getValue((double)o, (double)p) < (double)-0.9F) {
- float g = (Mth.abs((float)o) * 3439.0F + Mth.abs((float)p) * 147.0F) % 13.0F + 9.0F;
+ // Paper start - Significantly improve end generation performance by using a noise cache
+ long key = net.minecraft.world.level.ChunkPos.asLong((int) o, (int) p);
+ int index = (int) it.unimi.dsi.fastutil.HashCommon.mix(key) & 8191;
+ float g = Float.MIN_VALUE;
+ if (cache.keys[index] == key) {
+ g = cache.values[index];
+ } else {
+ if (o * o + p * p > 4096L && sampler.getValue((double)o, (double)p) < (double)-0.9F) {
+ g = (Mth.abs((float) o) * 3439.0F + Mth.abs((float) p) * 147.0F) % 13.0F + 9.0F;
+ }
+ cache.keys[index] = key;
+ cache.values[index] = g;
+ }
+ if (g != Float.MIN_VALUE) {
+ // Paper end
float h = (float)(k - m * 2);
float q = (float)(l - n * 2);
float r = 100.0F - Mth.sqrt(h * h + q * q) * g;