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https://github.com/PaperMC/Paper.git
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c151c956e0
Fixes #10165
243 lines
8.4 KiB
Diff
243 lines
8.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 21 May 2022 20:59:56 -0700
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Subject: [PATCH] Add BlockLockCheckEvent
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diff --git a/src/main/java/io/papermc/paper/block/LockableTileState.java b/src/main/java/io/papermc/paper/block/LockableTileState.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..f309961e0e96b6baacc4fe6d80dabd6c7c5d2e1d
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/block/LockableTileState.java
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@@ -0,0 +1,11 @@
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+package io.papermc.paper.block;
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+
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+import org.bukkit.Nameable;
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+import org.bukkit.block.Lockable;
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+import org.bukkit.block.TileState;
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+
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+/**
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+ * Interface for tile entities that are lockable.
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+ */
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+public interface LockableTileState extends TileState, Lockable, Nameable {
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+}
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diff --git a/src/main/java/io/papermc/paper/event/block/BlockLockCheckEvent.java b/src/main/java/io/papermc/paper/event/block/BlockLockCheckEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..d298ebecaa6e0a4cdc273e326d1976d27efe0e32
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/block/BlockLockCheckEvent.java
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@@ -0,0 +1,187 @@
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+package io.papermc.paper.event.block;
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+
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+import com.google.common.base.Preconditions;
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+import io.papermc.paper.block.LockableTileState;
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+import net.kyori.adventure.sound.Sound;
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+import net.kyori.adventure.text.Component;
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+import org.bukkit.Nameable;
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+import org.bukkit.block.Block;
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+import org.bukkit.block.BlockState;
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+import org.bukkit.block.Lockable;
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+import org.bukkit.block.TileState;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.block.BlockEvent;
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+import org.bukkit.inventory.ItemStack;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+import java.util.Objects;
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+
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+/**
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+ * Called when the server tries to check the lock on a lockable tile entity.
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+ * @see #setResult(Result) to change behavior
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+ */
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+public class BlockLockCheckEvent extends BlockEvent {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private final LockableTileState state;
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+ private final Player player;
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+ private ItemStack itemStack;
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+ private Result result = Result.DEFAULT;
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+ private Component lockedMessage;
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+ private Sound lockedSound;
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+
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+ public BlockLockCheckEvent(final @NotNull Block block, final @NotNull LockableTileState state, final @NotNull Player player, final @NotNull Component lockedMessage, final @NotNull Sound lockedSound) {
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+ super(block);
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+ this.state = state;
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+ this.player = player;
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+ this.lockedMessage = lockedMessage;
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+ this.lockedSound = lockedSound;
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+ }
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+
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+ /**
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+ * Gets the snapshot {@link LockableTileState} of the tile entity
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+ * whose lock is being checked.
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+ *
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+ * @return the snapshot block state.
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+ */
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+ public @NotNull LockableTileState getBlockState() {
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+ return this.state;
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+ }
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+
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+ /**
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+ * Get the player involved this lock check.
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+ *
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+ * @return the player
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+ */
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+ public @NotNull Player getPlayer() {
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+ return this.player;
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+ }
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+
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+ /**
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+ * Gets the itemstack that will be used as the key itemstack. Initially
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+ * this will be the item in the player's main hand but an override can be set
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+ * with {@link #setKeyItem(ItemStack)}. Use {@link #isUsingCustomKeyItemStack()}
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+ * to check if a custom key stack has been set.
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+ *
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+ * @return the item being used as the key item
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+ * @see #isUsingCustomKeyItemStack()
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+ */
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+ public @NotNull ItemStack getKeyItem() {
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+ return Objects.requireNonNullElseGet(this.itemStack, this.player.getInventory()::getItemInMainHand);
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+ }
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+
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+ /**
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+ * Sets the itemstack that will be used as the key item.
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+ *
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+ * @param stack the stack to use as a key (or null to fall back to the player's main hand item)
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+ * @see #resetKeyItem() to clear a custom key item
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+ */
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+ public void setKeyItem(@NotNull ItemStack stack) {
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+ Preconditions.checkNotNull(stack, "stack is null");
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+ this.itemStack = stack;
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+ }
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+
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+ /**
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+ * Reset the key stack to the default (the player's main hand).
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+ */
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+ public void resetKeyItem() {
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+ this.itemStack = null;
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+ }
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+
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+ /**
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+ * Checks if a custom key stack has been set.
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+ *
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+ * @return true if a custom key itemstack has been set
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+ */
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+ public boolean isUsingCustomKeyItemStack() {
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+ return this.itemStack != null;
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+ }
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+
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+ /**
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+ * Gets the result of this event.
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+ *
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+ * @return the result
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+ * @see #setResult(Result)
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+ */
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+ public @NotNull Result getResult() {
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+ return this.result;
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+ }
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+
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+ /**
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+ * Gets the result of this event. {@link org.bukkit.event.Event.Result#DEFAULT} is the default
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+ * allowing the vanilla logic to check the lock of this block. Set to {@link org.bukkit.event.Event.Result#ALLOW}
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+ * or {@link org.bukkit.event.Event.Result#DENY} to override that behavior.
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+ * <p>
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+ * Setting this to {@link org.bukkit.event.Event.Result#ALLOW} bypasses the spectator check.
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+ *
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+ * @param result the result of this event
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+ */
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+ public void setResult(@NotNull Result result) {
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+ this.result = result;
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+ }
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+
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+ /**
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+ * Shorthand method to set the {@link #getResult()} to {@link org.bukkit.event.Event.Result#DENY},
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+ * the locked message and locked sound.
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+ *
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+ * @param lockedMessage the message to show if locked (or null for none)
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+ * @param lockedSound the sound to play if locked (or null for none)
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+ */
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+ public void denyWithMessageAndSound(@Nullable Component lockedMessage, @Nullable Sound lockedSound) {
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+ this.result = Result.DENY;
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+ this.lockedMessage = lockedMessage;
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+ this.lockedSound = lockedSound;
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+ }
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+
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+ /**
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+ * Gets the locked message that will be sent if the
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+ * player cannot open the block.
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+ *
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+ * @return the locked message (or null if none)
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+ */
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+ public @Nullable Component getLockedMessage() {
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+ return this.lockedMessage;
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+ }
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+
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+ /**
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+ * Sets the locked message that will be sent if the
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+ * player cannot open the block.
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+ *
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+ * @param lockedMessage the locked message (or null for none)
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+ */
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+ public void setLockedMessage(@Nullable Component lockedMessage) {
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+ this.lockedMessage = lockedMessage;
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+ }
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+
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+ /**
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+ * Gets the locked sound that will play if the
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+ * player cannot open the block.
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+ *
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+ * @return the locked sound (or null if none)
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+ */
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+ public @Nullable Sound getLockedSound() {
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+ return this.lockedSound;
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+ }
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+
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+ /**
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+ * Sets the locked sound that will play if the
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+ * player cannot open the block.
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+ *
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+ * @param lockedSound the locked sound (or null for none)
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+ */
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+ public void setLockedSound(@Nullable Sound lockedSound) {
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+ this.lockedSound = lockedSound;
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+ }
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+
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+ @Override
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+ public @NotNull HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ public static @NotNull HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/block/Beacon.java b/src/main/java/org/bukkit/block/Beacon.java
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index 7d212c409035ccb8b22d4ffc322b4a1aea367627..79c04b840adb768f7a38e95a82f79287f42681f5 100644
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--- a/src/main/java/org/bukkit/block/Beacon.java
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+++ b/src/main/java/org/bukkit/block/Beacon.java
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@@ -11,7 +11,7 @@ import org.jetbrains.annotations.Nullable;
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/**
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* Represents a captured state of a beacon.
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*/
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-public interface Beacon extends TileState, Lockable, Nameable {
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+public interface Beacon extends io.papermc.paper.block.LockableTileState { // Paper
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/**
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* Returns the list of players within the beacon's range of effect.
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diff --git a/src/main/java/org/bukkit/block/Container.java b/src/main/java/org/bukkit/block/Container.java
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index bc06199f0a1cc43e0bdfd5b11fa170badd46e180..a67ee0cb0cd2cbab8dab375e2fe44168c250bcb7 100644
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--- a/src/main/java/org/bukkit/block/Container.java
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+++ b/src/main/java/org/bukkit/block/Container.java
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@@ -8,7 +8,7 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Represents a captured state of a container block.
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*/
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-public interface Container extends TileState, BlockInventoryHolder, Lockable, Nameable {
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+public interface Container extends io.papermc.paper.block.LockableTileState, BlockInventoryHolder { // Paper
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/**
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* Gets the inventory of the block represented by this block state.
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