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* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
61 lines
2.3 KiB
Diff
61 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: mrapple <tony@oc.tc>
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Date: Sun, 25 Nov 2012 13:43:39 -0600
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Subject: [PATCH] Add methods for working with arrows stuck in living entities
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Upstream added methods for this, original methods are now
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deprecated
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index c6b41aea86dd6c18b25754fa1ffe4d8ab1dd0f75..4a2f49be0af5d88e0fe5dd8af00b77dd0da2f208 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -282,10 +282,29 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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}
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@Override
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- public void setArrowsInBody(int count) {
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+ public void setArrowsInBody(final int count, final boolean fireEvent) { // Paper
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Preconditions.checkArgument(count >= 0, "New arrow amount must be >= 0");
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+ if (!fireEvent) { // Paper
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this.getHandle().getEntityData().set(net.minecraft.world.entity.LivingEntity.DATA_ARROW_COUNT_ID, count);
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+ // Paper start
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+ } else {
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+ this.getHandle().setArrowCount(count);
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+ }
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+ // Paper end
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+ }
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+
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+ // Paper start - Add methods for working with arrows stuck in living entities
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+ @Override
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+ public void setNextArrowRemoval(final int ticks) {
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+ Preconditions.checkArgument(ticks >= 0, "New amount of ticks before next arrow removal must be >= 0");
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+ this.getHandle().removeArrowTime = ticks;
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+ }
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+
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+ @Override
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+ public int getNextArrowRemoval() {
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+ return this.getHandle().removeArrowTime;
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}
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+ // Paper end - Add methods for working with arrows stuck in living entities
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@Override
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public void damage(double amount) {
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@@ -800,4 +819,16 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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this.getHandle().persistentInvisibility = invisible;
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this.getHandle().setSharedFlag(5, invisible);
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}
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+
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+ // Paper start
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+ @Override
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+ public int getArrowsStuck() {
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+ return this.getHandle().getArrowCount();
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+ }
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+
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+ @Override
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+ public void setArrowsStuck(final int arrows) {
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+ this.getHandle().setArrowCount(arrows);
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+ }
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+ // Paper end
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}
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