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* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
35 lines
1.8 KiB
Diff
35 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 11 Mar 2018 14:13:33 -0400
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Subject: [PATCH] Disable Explicit Network Manager Flushing
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This seems completely pointless, as packet dispatch uses .writeAndFlush.
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Things seem to work fine without explicit flushing, but incase issues arise,
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provide a System property to re-enable it using improved logic of doing the
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flushing on the netty event loop, so it won't do the flush on the main thread.
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Renable flushing by passing -Dpaper.explicit-flush=true
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 1321b9adba4c9e45dce0f717d44a7cb4e64b9bf6..42c0723e2fe43e1f268119a16067e8bdfb971208 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -123,6 +123,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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// Paper start - NetworkClient implementation
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public int protocolVersion;
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public java.net.InetSocketAddress virtualHost;
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+ private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush"); // Paper - Disable explicit network manager flushing
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// Paper end
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// Paper start - add utility methods
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@@ -449,7 +450,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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}
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if (this.channel != null) {
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- this.channel.flush();
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+ if (enableExplicitFlush) this.channel.eventLoop().execute(() -> this.channel.flush()); // Paper - Disable explicit network manager flushing; we don't need to explicit flush here, but allow opt in incase issues are found to a better version
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}
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if (this.tickCount++ % 20 == 0) {
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