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* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
28 lines
1.8 KiB
Diff
28 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 11 Jan 2020 21:50:56 -0800
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Subject: [PATCH] Optimise EntityGetter#getPlayerByUUID
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Use the PlayerList map instead of iterating over all players
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 2b524c41daa4fe1605a40c151a90de101d96e8af..51644c24900600d95c3f6df073769b68be702b2d 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -329,6 +329,15 @@ public class ServerLevel extends Level implements WorldGenLevel {
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}
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// Paper end
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+ // Paper start - optimise getPlayerByUUID
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+ @Nullable
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+ @Override
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+ public Player getPlayerByUUID(UUID uuid) {
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+ final Player player = this.getServer().getPlayerList().getPlayer(uuid);
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+ return player != null && player.level() == this ? player : null;
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+ }
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+ // Paper end - optimise getPlayerByUUID
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+
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// Add env and gen to constructor, IWorldDataServer -> WorldDataServer
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public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, @Nullable RandomSequences randomsequences, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
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// IRegistryCustom.Dimension iregistrycustom_dimension = minecraftserver.registryAccess(); // CraftBukkit - decompile error
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