mirror of
https://github.com/PaperMC/Paper.git
synced 2024-08-25 06:03:03 +02:00
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
27 lines
1.9 KiB
Diff
27 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Zero <zero@cock.li>
|
|
Date: Sat, 22 Feb 2020 16:10:31 -0500
|
|
Subject: [PATCH] Configurable chance of villager zombie infection
|
|
|
|
This allows you to solve an issue in vanilla behavior where:
|
|
* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
|
|
* On normal difficulty they will have a 50% of getting infected or dying.
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
|
|
index 2d6cf6ea1717b28871c40de69120336c59a4d347..66fa70762ba3387aa200caa4d8a4e557498cfff1 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
|
|
@@ -443,10 +443,8 @@ public class Zombie extends Monster {
|
|
public boolean killedEntity(ServerLevel world, LivingEntity other) {
|
|
boolean flag = super.killedEntity(world, other);
|
|
|
|
- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager entityvillager) {
|
|
- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
|
|
- return flag;
|
|
- }
|
|
+ final double fallbackChance = world.getDifficulty() == Difficulty.HARD ? 100d : world.getDifficulty() == Difficulty.NORMAL ? 50d : 0d; // Paper - Configurable chance of villager zombie infection
|
|
+ if (this.random.nextDouble() * 100 < world.paperConfig().entities.behavior.zombieVillagerInfectionChance.or(fallbackChance) && other instanceof Villager entityvillager) { // Paper - Configurable chance of villager zombie infection
|
|
// CraftBukkit start
|
|
flag = Zombie.zombifyVillager(world, entityvillager, this.blockPosition(), this.isSilent(), CreatureSpawnEvent.SpawnReason.INFECTION) == null;
|
|
}
|