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* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
35 lines
2.0 KiB
Diff
35 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: VytskaLT <VytskaLT@protonmail.com>
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Date: Wed, 22 Jun 2022 14:34:28 +0300
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Subject: [PATCH] Add fire-tick-delay option
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diff --git a/src/main/java/net/minecraft/world/level/block/FireBlock.java b/src/main/java/net/minecraft/world/level/block/FireBlock.java
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index 5dad1aa26a8908cba6a08398a4bad27f31d4c2c0..4d467ecf0dd8006b9fa4fb8fb5aadc0622a1e512 100644
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--- a/src/main/java/net/minecraft/world/level/block/FireBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/FireBlock.java
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@@ -171,7 +171,7 @@ public class FireBlock extends BaseFireBlock {
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@Override
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protected void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
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- world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world.random));
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+ world.scheduleTick(pos, this, FireBlock.getFireTickDelay(world)); // Paper - Add fire-tick-delay option
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if (world.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) {
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if (!state.canSurvive(world, pos)) {
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this.fireExtinguished(world, pos); // CraftBukkit - invalid place location
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@@ -372,11 +372,11 @@ public class FireBlock extends BaseFireBlock {
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protected void onPlace(BlockState state, Level world, BlockPos pos, BlockState oldState, boolean notify, net.minecraft.world.item.context.UseOnContext context) {
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super.onPlace(state, world, pos, oldState, notify, context);
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// Paper end - UseOnContext param
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- world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world.random));
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+ world.scheduleTick(pos, this, FireBlock.getFireTickDelay(world)); // Paper - Add fire-tick-delay option
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}
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- private static int getFireTickDelay(RandomSource random) {
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- return 30 + random.nextInt(10);
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+ private static int getFireTickDelay(Level world) { // Paper - Add fire-tick-delay option
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+ return world.paperConfig().environment.fireTickDelay + world.random.nextInt(10); // Paper - Add fire-tick-delay option
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}
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@Override
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