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36 lines
2.0 KiB
Diff
36 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Sat, 31 Oct 2020 11:49:01 -0700
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Subject: [PATCH] Fix client lag on advancement loading
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When new advancements are added via the UnsafeValues#loadAdvancement
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API, it triggers a full datapack reload when this is not necessary. The
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advancement is already loaded directly into the advancement registry,
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and the point of saving the advancement to the Bukkit datapack seems to
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be for persistence. By removing the call to reload datapacks when an
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advancement is loaded, the client no longer completely freezes up when
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adding a new advancement.
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To ensure the client still receives the updated advancement data, we
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manually reload the advancement data for all players, which
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normally takes place as a part of the datapack reloading.
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diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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index 22fc5bf2024f70f85cc278ddd374bff0a6d626fa..12c4f68623119427a30c1eec28b4aff0400aa8c0 100644
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--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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@@ -317,7 +317,13 @@ public final class CraftMagicNumbers implements UnsafeValues {
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Bukkit.getLogger().log(Level.SEVERE, "Error saving advancement " + key, ex);
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}
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- MinecraftServer.getServer().getPlayerList().reloadResources();
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+ // Paper start - Fix client lag on advancement loading
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+ //MinecraftServer.getServer().getPlayerList().reload();
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+ MinecraftServer.getServer().getPlayerList().getPlayers().forEach(player -> {
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+ player.getAdvancements().reload(MinecraftServer.getServer().getAdvancements());
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+ player.getAdvancements().flushDirty(player);
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+ });
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+ // Paper end - Fix client lag on advancement loading
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return bukkit;
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}
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