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https://github.com/PaperMC/Paper.git
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2d7e5dce25
Also fixes some bugs in ours Ultimately they both are near the same, but ours is behind the synchronized gate. Mojangs is mixed behind 2 different synchronization contexts (chunks can lock 2 different objects) Mojang also blindly unsets the ref on any chunk unload, not just if its the one being pointed to.
59 lines
2.7 KiB
Diff
59 lines
2.7 KiB
Diff
From 5022fe8950e4040dd0ee1bb63706eeec718ccee1 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Nov 2016 21:52:22 -0400
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Subject: [PATCH] Prevent Auto Save if Save Queue is full
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If the save queue already has 50 (configurable) of chunks pending,
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then avoid processing auto save (which would add more)
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 79260172d9..381edf3e7d 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -319,6 +319,11 @@ public class PaperWorldConfig {
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maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
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}
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+ public int queueSizeAutoSaveThreshold = 50;
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+ private void queueSizeAutoSaveThreshold() {
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+ queueSizeAutoSaveThreshold = getInt("save-queue-limit-for-auto-save", 50);
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+ }
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+
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public boolean removeCorruptTEs = false;
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private void removeCorruptTEs() {
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removeCorruptTEs = getBoolean("remove-corrupt-tile-entities", false);
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 7a972f4187..87744dcbfc 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -234,6 +234,13 @@ public class ChunkProviderServer implements IChunkProvider {
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synchronized (this.chunkLoader) {
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ObjectIterator objectiterator = this.chunks.values().iterator();
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+ // Paper start
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+ final ChunkRegionLoader chunkLoader = (ChunkRegionLoader) world.getChunkProviderServer().chunkLoader;
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+ final int queueSize = chunkLoader.getQueueSize();
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+ if (queueSize > world.paperConfig.queueSizeAutoSaveThreshold){
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+ return false;
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+ }
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+ // Paper end
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while (objectiterator.hasNext()) {
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Chunk chunk = (Chunk) objectiterator.next();
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index fde80d1fd3..3283b5047d 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -141,6 +141,8 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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}
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+ public int getQueueSize() { return queue.size(); } // Paper
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+
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// CraftBukkit start - Add async variant, provide compatibility
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@Nullable
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public Chunk a(GeneratorAccess generatoraccess, int i, int j, Consumer<Chunk> consumer) throws IOException {
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--
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2.18.0
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