mirror of
https://github.com/PaperMC/Paper.git
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156 lines
9.0 KiB
Diff
156 lines
9.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Fri, 14 Feb 2020 22:16:34 -0800
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Subject: [PATCH] Lag compensate block breaking
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Use time instead of ticks if ticks fall behind
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 448def89819e8263fda5902be508dcf9789dbf3c..31662010b1c3d3fb9f667afd13e33e0a35005867 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -645,4 +645,10 @@ public class PaperConfig {
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}
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}
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}
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+
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+ public static boolean lagCompensateBlockBreaking;
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+
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+ private static void lagCompensateBlockBreaking() {
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+ lagCompensateBlockBreaking = getBoolean("settings.lag-compensate-block-breaking", true);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 35d05cc4bddea5b168a6498add1de9bcbdbfc1cb..12998d0e9ae0e148a155faa4468b0f78b8462cc9 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -56,14 +56,28 @@ public class ServerPlayerGameMode {
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@Nullable
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private GameType previousGameModeForPlayer;
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private boolean isDestroyingBlock;
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- private int destroyProgressStart;
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+ private int destroyProgressStart; private long lastDigTime; // Paper - lag compensate block breaking
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private BlockPos destroyPos;
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private int gameTicks;
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private boolean hasDelayedDestroy;
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private BlockPos delayedDestroyPos;
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- private int delayedTickStart;
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+ private int delayedTickStart; private long hasDestroyedTooFastStartTime; // Paper - lag compensate block breaking
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private int lastSentState;
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+ // Paper start - lag compensate block breaking
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+ private int getTimeDiggingLagCompensate() {
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+ int lagCompensated = (int)((System.nanoTime() - this.lastDigTime) / (50L * 1000L * 1000L));
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+ int tickDiff = this.gameTicks - this.destroyProgressStart;
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+ return (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking && lagCompensated > (tickDiff + 1)) ? lagCompensated : tickDiff; // add one to ensure we don't lag compensate unless we need to
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+ }
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+
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+ private int getTimeDiggingTooFastLagCompensate() {
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+ int lagCompensated = (int)((System.nanoTime() - this.hasDestroyedTooFastStartTime) / (50L * 1000L * 1000L));
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+ int tickDiff = this.gameTicks - this.delayedTickStart;
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+ return (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking && lagCompensated > (tickDiff + 1)) ? lagCompensated : tickDiff; // add one to ensure we don't lag compensate unless we need to
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+ }
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+ // Paper end
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+
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public ServerPlayerGameMode(ServerPlayer player) {
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this.gameModeForPlayer = GameType.DEFAULT_MODE;
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this.destroyPos = BlockPos.ZERO;
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@@ -130,7 +144,7 @@ public class ServerPlayerGameMode {
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if (iblockdata == null || iblockdata.isAir()) { // Paper
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this.hasDelayedDestroy = false;
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} else {
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- float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart);
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+ float f = this.updateBlockBreakAnimation(iblockdata, this.delayedDestroyPos, this.getTimeDiggingTooFastLagCompensate()); // Paper - lag compensate destroying blocks
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if (f >= 1.0F) {
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this.hasDelayedDestroy = false;
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@@ -150,7 +164,7 @@ public class ServerPlayerGameMode {
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this.lastSentState = -1;
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this.isDestroyingBlock = false;
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} else {
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- this.incrementDestroyProgress(iblockdata, this.destroyPos, this.destroyProgressStart);
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+ this.updateBlockBreakAnimation(iblockdata, this.destroyPos, this.getTimeDiggingLagCompensate()); // Paper - lag compensate destroying
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}
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}
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@@ -158,6 +172,12 @@ public class ServerPlayerGameMode {
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private float incrementDestroyProgress(BlockState state, BlockPos pos, int i) {
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int j = this.gameTicks - i;
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+ // Paper start - change i (startTime) to totalTime
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+ return this.updateBlockBreakAnimation(state, pos, j);
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+ }
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+ private float updateBlockBreakAnimation(BlockState state, BlockPos pos, int totalTime) {
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+ int j = totalTime;
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+ // Paper end
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float f = state.getDestroyProgress(this.player, this.player.level, pos) * (float) (j + 1);
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int k = (int) (f * 10.0F);
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@@ -226,7 +246,7 @@ public class ServerPlayerGameMode {
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return;
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}
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- this.destroyProgressStart = this.gameTicks;
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+ this.destroyProgressStart = this.gameTicks; this.lastDigTime = System.nanoTime(); // Paper - lag compensate block breaking
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float f = 1.0F;
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iblockdata = this.level.getBlockState(pos);
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@@ -279,12 +299,12 @@ public class ServerPlayerGameMode {
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int j = (int) (f * 10.0F);
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this.level.destroyBlockProgress(this.player.getId(), pos, j);
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- this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "actual start of destroying"));
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+ if (!com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "actual start of destroying"));
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this.lastSentState = j;
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}
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} else if (action == ServerboundPlayerActionPacket.Action.STOP_DESTROY_BLOCK) {
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if (pos.equals(this.destroyPos)) {
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- int k = this.gameTicks - this.destroyProgressStart;
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+ int k = this.getTimeDiggingLagCompensate(); // Paper - lag compensate block breaking
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iblockdata = this.level.getBlockState(pos);
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if (!iblockdata.isAir()) {
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@@ -301,12 +321,18 @@ public class ServerPlayerGameMode {
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this.isDestroyingBlock = false;
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this.hasDelayedDestroy = true;
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this.delayedDestroyPos = pos;
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- this.delayedTickStart = this.destroyProgressStart;
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+ this.delayedTickStart = this.destroyProgressStart; this.hasDestroyedTooFastStartTime = this.lastDigTime; // Paper - lag compensate block breaking
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}
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}
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}
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+ // Paper start - this can cause clients on a lagging server to think they're not currently destroying a block
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+ if (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) {
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+ this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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+ } else {
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this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "stopped destroying"));
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+ }
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+ // Paper end - this can cause clients on a lagging server to think they're not currently destroying a block
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} else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) {
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this.isDestroyingBlock = false;
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if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) {
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@@ -318,7 +344,7 @@ public class ServerPlayerGameMode {
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}
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this.level.destroyBlockProgress(this.player.getId(), pos, -1);
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- this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "aborted destroying"));
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+ if (!com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "aborted destroying")); // Paper - this can cause clients on a lagging server to think they stopped destroying a block they're currently destroying
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}
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}
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@@ -328,7 +354,13 @@ public class ServerPlayerGameMode {
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public void destroyAndAck(BlockPos pos, ServerboundPlayerActionPacket.Action action, String reason) {
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if (this.destroyBlock(pos)) {
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+ // Paper start - this can cause clients on a lagging server to think they're not currently destroying a block
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+ if (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) {
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+ this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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+ } else {
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this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, reason));
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+ }
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+ // Paper end - this can cause clients on a lagging server to think they're not currently destroying a block
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} else {
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this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // CraftBukkit - SPIGOT-5196
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}
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