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Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
27 lines
1.3 KiB
Diff
27 lines
1.3 KiB
Diff
From e89c6191576e753b2742b027227a378963d67b72 Mon Sep 17 00:00:00 2001
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From: Joseph Hirschfeld <joe@ibj.io>
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Date: Thu, 3 Mar 2016 02:48:12 -0600
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Subject: [PATCH] Add velocity warnings
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index 5e81076..43f2c68 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -205,6 +205,12 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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}
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public void setVelocity(Vector vel) {
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+ // Paper start - Warn server owners when plugins try to set super high velocities
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+ if (!(this instanceof org.bukkit.entity.Projectile) && (vel.getX() > 4 || vel.getX() < -4 || vel.getY() > 4 || vel.getY() < -4 || vel.getZ() > 4 || vel.getZ() < -4)) {
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+ getServer().getLogger().warning("Excessive velocity set detected: tried to set velocity of entity #" + getEntityId() + " to (" + vel.getX() + "," + vel.getY() + "," + vel.getZ() + ").");
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+ Thread.dumpStack();
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+ }
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+ // Paper end
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entity.motX = vel.getX();
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entity.motY = vel.getY();
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entity.motZ = vel.getZ();
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--
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2.9.0
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