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Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
39 lines
1.6 KiB
Diff
39 lines
1.6 KiB
Diff
From 4249673124a2de38a0d6f8f81ff64379780f36f0 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Sun, 21 Jun 2015 15:07:20 -0400
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Subject: [PATCH] Custom replacement for eaten items
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 124811f..c6d5986 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -2265,12 +2265,24 @@ public abstract class EntityLiving extends Entity {
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ItemStack itemstack = (craftItem.equals(event.getItem())) ? this.bo.a(this.world, this) : CraftItemStack.asNMSCopy(event.getItem()).a(world, this);
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// CraftBukkit end
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+ // Paper start - save the default replacement item and change it if necessary
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+ final ItemStack defaultReplacement = itemstack;
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+ if (event.getReplacement() != null) {
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+ itemstack = CraftItemStack.asNMSCopy(event.getReplacement());
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+ }
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+ // Paper end
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+
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if (itemstack != null && itemstack.count == 0) {
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itemstack = null;
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}
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this.a(this.cy(), itemstack);
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this.cE();
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+
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+ // Paper start - if the replacement is anything but the default, update the client inventory
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+ if (this instanceof EntityPlayer && !com.google.common.base.Objects.equal(defaultReplacement, itemstack)) {
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+ ((EntityPlayer) this).getBukkitEntity().updateInventory();
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+ }
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}
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}
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--
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2.9.0
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