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Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
32 lines
1.7 KiB
Diff
32 lines
1.7 KiB
Diff
From 998ca2697fc4262c3146a8b1286795e8ad979a3c Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Tue, 22 Mar 2016 16:00:16 -0400
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Subject: [PATCH] Use correct item in arrow pickup event
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diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
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index b7ac5f7..37cb17c 100644
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--- a/src/main/java/net/minecraft/server/EntityArrow.java
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+++ b/src/main/java/net/minecraft/server/EntityArrow.java
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@@ -444,7 +444,7 @@ public abstract class EntityArrow extends Entity implements IProjectile {
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public void d(EntityHuman entityhuman) {
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if (!this.world.isClientSide && this.inGround && this.shake <= 0) {
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// CraftBukkit start
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- ItemStack itemstack = new ItemStack(Items.ARROW);
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+ ItemStack itemstack = this.j(); // Paper - Use the correct item
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if (this.fromPlayer == PickupStatus.ALLOWED && entityhuman.inventory.canHold(itemstack) > 0) {
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EntityItem item = new EntityItem(this.world, this.locX, this.locY, this.locZ, itemstack);
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@@ -459,7 +459,7 @@ public abstract class EntityArrow extends Entity implements IProjectile {
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// CraftBukkit end
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boolean flag = this.fromPlayer == EntityArrow.PickupStatus.ALLOWED || this.fromPlayer == EntityArrow.PickupStatus.CREATIVE_ONLY && entityhuman.abilities.canInstantlyBuild;
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- if (this.fromPlayer == EntityArrow.PickupStatus.ALLOWED && !entityhuman.inventory.pickup(this.j())) {
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+ if (this.fromPlayer == EntityArrow.PickupStatus.ALLOWED && !entityhuman.inventory.pickup(itemstack)) { // Paper - Use event itemstack
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flag = false;
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}
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--
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2.9.0
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