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Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
22 lines
1.2 KiB
Diff
22 lines
1.2 KiB
Diff
From 3b42b3d60f48eafb32983f7c8fe3016ac0a8ff96 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Sat, 2 Apr 2016 20:37:03 -0400
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Subject: [PATCH] Fix reducedDebugInfo not initialized on client
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 6e51c43..540e178 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -152,6 +152,7 @@ public abstract class PlayerList {
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playerconnection.sendPacket(new PacketPlayOutSpawnPosition(blockposition));
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playerconnection.sendPacket(new PacketPlayOutAbilities(entityplayer.abilities));
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playerconnection.sendPacket(new PacketPlayOutHeldItemSlot(entityplayer.inventory.itemInHandIndex));
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+ playerconnection.sendPacket(new PacketPlayOutEntityStatus(entityplayer, (byte) (worldserver.getGameRules().getBoolean("reducedDebugInfo") ? 22 : 23))); // Paper - fix this rule not being initialized on the client
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this.f(entityplayer);
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entityplayer.getStatisticManager().d();
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entityplayer.getStatisticManager().updateStatistics(entityplayer);
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--
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2.9.0
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