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Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
44 lines
2.2 KiB
Diff
44 lines
2.2 KiB
Diff
From 720fe6133fb0d2a4f19f6fc93bb8cae93d00b570 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Wed, 6 Apr 2016 01:04:23 -0500
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Subject: [PATCH] Option to use vanilla per-world scoreboard coloring on names
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index d6fef83..35364c7 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -318,4 +318,9 @@ public class PaperWorldConfig {
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keepLoadedRange = (short) (getInt("keep-spawn-loaded-range", Math.min(spigotConfig.viewDistance, 8)) * 16);
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log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
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}
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+
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+ public boolean useVanillaScoreboardColoring;
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+ private void useVanillaScoreboardColoring() {
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+ useVanillaScoreboardColoring = getBoolean("use-vanilla-world-scoreboard-name-coloring", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 06c4f12..2538cc5 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1346,7 +1346,14 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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return;
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}
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- s = String.format(event.getFormat(), event.getPlayer().getDisplayName(), event.getMessage());
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+ // Paper Start - (Meh) Support for vanilla world scoreboard name coloring
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+ String displayName = event.getPlayer().getDisplayName();
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+ if (this.player.getWorld().paperConfig.useVanillaScoreboardColoring) {
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+ displayName = ScoreboardTeam.getPlayerDisplayName(this.player.aQ(), player.getDisplayName());
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+ }
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+
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+ s = String.format(event.getFormat(), displayName, event.getMessage());
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+ // Paper end
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minecraftServer.console.sendMessage(s);
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if (((LazyPlayerSet) event.getRecipients()).isLazy()) {
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for (Object recipient : minecraftServer.getPlayerList().players) {
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--
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2.9.0
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