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Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
31 lines
1.2 KiB
Diff
31 lines
1.2 KiB
Diff
From 6aac550ebf2a897af86f4bbc51447b5a23fe7d0b Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Thu, 14 Apr 2016 17:48:56 -0500
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Subject: [PATCH] Water mobs should only spawn in the water
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diff --git a/src/main/java/net/minecraft/server/EntityWaterAnimal.java b/src/main/java/net/minecraft/server/EntityWaterAnimal.java
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index 76394a3..e61f9a2 100644
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--- a/src/main/java/net/minecraft/server/EntityWaterAnimal.java
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+++ b/src/main/java/net/minecraft/server/EntityWaterAnimal.java
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@@ -11,7 +11,15 @@ public abstract class EntityWaterAnimal extends EntityInsentient implements IAni
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}
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public boolean cK() {
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- return true;
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+ // Paper start - Don't let water mobs spawn in non-water blocks
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+ // Based around EntityAnimal's implementation
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+ int i = MathHelper.floor(this.locX);
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+ int j = MathHelper.floor(this.getBoundingBox().b); // minY of bounding box
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+ int k = MathHelper.floor(this.locZ);
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+ Block block = this.world.getType(new BlockPosition(i, j, k)).getBlock();
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+
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+ return block == Blocks.WATER || block == Blocks.FLOWING_WATER;
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+ // Paper end
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}
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public boolean canSpawn() {
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--
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2.9.0
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