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Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
59 lines
1.9 KiB
Diff
59 lines
1.9 KiB
Diff
From 4a3c1ad5500406d3e6f6c221ef8a0a1c3b012202 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Fri, 4 Mar 2016 03:16:11 -0500
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Subject: [PATCH] Arrow pickup rule API
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftArrow.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftArrow.java
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index 2a3482c..fbf289f 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftArrow.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftArrow.java
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@@ -72,6 +72,44 @@ public class CraftArrow extends AbstractProjectile implements Arrow {
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getHandle().shooter = ((CraftLivingEntity) shooter).getHandle();
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}
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+ // Paper start
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+ @Override
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+ public PickupRule getPickupRule() {
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+ return convertPickupRule(this.getHandle().fromPlayer);
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+ }
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+
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+ @Override
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+ public void setPickupRule(PickupRule rule) {
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+ this.getHandle().fromPlayer = convertPickupRule(rule);
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+ }
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+
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+ public static PickupRule convertPickupRule(EntityArrow.PickupStatus nms) {
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+ switch (nms) {
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+ case DISALLOWED:
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+ return PickupRule.DISALLOWED;
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+ case ALLOWED:
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+ return PickupRule.ALLOWED;
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+ case CREATIVE_ONLY:
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+ return PickupRule.CREATIVE_ONLY;
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+ default:
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+ throw new IllegalStateException();
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+ }
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+ }
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+
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+ public static EntityArrow.PickupStatus convertPickupRule(PickupRule bukkit) {
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+ switch (bukkit) {
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+ case DISALLOWED:
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+ return EntityArrow.PickupStatus.DISALLOWED;
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+ case ALLOWED:
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+ return EntityArrow.PickupStatus.ALLOWED;
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+ case CREATIVE_ONLY:
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+ return EntityArrow.PickupStatus.CREATIVE_ONLY;
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+ default:
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+ throw new IllegalStateException();
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+ }
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+ }
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+ // Paper end
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+
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// Spigot start
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private final Arrow.Spigot spigot = new Arrow.Spigot()
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{
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--
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2.9.0
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