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Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
39 lines
1.8 KiB
Diff
39 lines
1.8 KiB
Diff
From d3ff485bf65704cddbc2b3ef9864d07dc56453c9 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 12 May 2016 02:03:56 -0400
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Subject: [PATCH] Fix Chunk Unload Queue Issues
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Vanilla implemented similar logic as Paper had pre 1.9.4, but Spigot
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has not resolved all the bugs with the changes.
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This patch fixes known issues and really should be applied by Spigot team.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index a2d9f62..a1f7e83 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -46,7 +46,7 @@ public class Chunk {
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private long w;
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private int x;
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private ConcurrentLinkedQueue<BlockPosition> y;
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- public boolean d;
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+ public boolean d;public void setShouldUnload(boolean unload) { this.d = unload; } public boolean isUnloading() { return d; } // Paper // OBFHELPER
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protected gnu.trove.map.hash.TObjectIntHashMap<Class> entityCount = new gnu.trove.map.hash.TObjectIntHashMap<Class>(); // Spigot
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// Paper start
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index cc8602e..a40a6a4 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -290,6 +290,7 @@ public class ChunkProviderServer implements IChunkProvider {
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if (chunk != null && chunk.d) {
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// CraftBukkit start - move unload logic to own method
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+ chunk.setShouldUnload(false); // Paper
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if (!unloadChunk(chunk, true)) {
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continue;
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}
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--
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2.9.0
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