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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
40 lines
2.5 KiB
Diff
40 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Warrior <50800980+Warriorrrr@users.noreply.github.com>
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Date: Mon, 7 Aug 2023 12:58:28 +0200
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Subject: [PATCH] Cache map ids on item frames
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diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
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index 3cdcc4f44608d24550f2a8c6f3f5ce675d7777c5..7118e1f806af98159ec292f9340d7e4004e2b486 100644
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--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
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+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
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@@ -121,7 +121,7 @@ public class ServerEntity {
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ItemStack itemstack = entityitemframe.getItem();
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if (this.level.paperConfig().maps.itemFrameCursorUpdateInterval > 0 && this.tickCount % this.level.paperConfig().maps.itemFrameCursorUpdateInterval == 0 && itemstack.getItem() instanceof MapItem) { // CraftBukkit - Moved this.tickCounter % 10 logic here so item frames do not enter the other blocks // Paper - Make item frame map cursor update interval configurable
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- MapId mapid = (MapId) itemstack.get(DataComponents.MAP_ID);
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+ MapId mapid = entityitemframe.cachedMapId; // Paper - Perf: Cache map ids on item frames
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MapItemSavedData worldmap = MapItem.getSavedData(mapid, this.level);
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if (worldmap != null) {
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diff --git a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
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index d431ee93cd7e87a24ff4079288facd089053d725..bbdaaa1cc0b4aed28bc39385508d221055b99d4d 100644
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--- a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
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+++ b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
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@@ -51,6 +51,7 @@ public class ItemFrame extends HangingEntity {
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private static final float HEIGHT = 0.75F;
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public float dropChance;
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public boolean fixed;
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+ public @Nullable MapId cachedMapId; // Paper - Perf: Cache map ids on item frames
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public ItemFrame(EntityType<? extends ItemFrame> type, Level world) {
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super(type, world);
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@@ -334,6 +335,7 @@ public class ItemFrame extends HangingEntity {
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}
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private void onItemChanged(ItemStack stack) {
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+ this.cachedMapId = stack.getComponents().get(net.minecraft.core.component.DataComponents.MAP_ID); // Paper - Perf: Cache map ids on item frames
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if (!stack.isEmpty() && stack.getFrame() != this) {
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stack.setEntityRepresentation(this);
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}
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