Paper/patches/server/0506-Fix-Entity-Teleportation-and-cancel-velocity-if-tele.patch
2021-12-10 15:24:07 +01:00

84 lines
5.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 25 Aug 2020 20:45:36 -0400
Subject: [PATCH] Fix Entity Teleportation and cancel velocity if teleported
Uses correct setPositionRotation for Entity teleporting instead of setLocation
as this is how Vanilla teleports entities.
Cancel any pending motion when teleported.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 4065a1cb1b4b68aa3ff9f1c3e86c270e1509f93f..70c1f6d91d1792ef713e46b93897a94fc50e08eb 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -681,7 +681,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
public void handleAcceptTeleportPacket(ServerboundAcceptTeleportationPacket packet) {
PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
if (packet.getId() == this.awaitingTeleport && this.awaitingPositionFromClient != null) { // CraftBukkit
- this.player.absMoveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
+ this.player.moveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot()); // Paper - use proper setPositionRotation for teleportation
this.lastGoodX = this.awaitingPositionFromClient.x;
this.lastGoodY = this.awaitingPositionFromClient.y;
this.lastGoodZ = this.awaitingPositionFromClient.z;
@@ -1555,7 +1555,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
// CraftBukkit end
this.awaitingTeleportTime = this.tickCount;
- this.player.absMoveTo(d0, d1, d2, f, f1);
+ this.player.moveTo(d0, d1, d2, f, f1); // Paper - use proper setPositionRotation for teleportation
this.player.connection.send(new ClientboundPlayerPositionPacket(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.awaitingTeleport, flag));
}
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 40e8c0b36ec521a8850782f349eb29b4802d2c68..eb822db65be446cd1de2a0bbc0c9ba0fb1620192 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -151,6 +151,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
// CraftBukkit start
private static final int CURRENT_LEVEL = 2;
+ public boolean preserveMotion = true; // Paper - keep initial motion on first setPositionRotation
static boolean isLevelAtLeast(CompoundTag tag, int level) {
return tag.contains("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
}
@@ -1556,6 +1557,13 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
}
public void moveTo(double x, double y, double z, float yaw, float pitch) {
+ // Paper - cancel entity velocity if teleported
+ if (!preserveMotion) {
+ this.deltaMovement = Vec3.ZERO;
+ } else {
+ this.preserveMotion = false;
+ }
+ // Paper end
this.setPosRaw(x, y, z);
this.setYRot(yaw);
this.setXRot(pitch);
diff --git a/src/main/java/net/minecraft/world/level/BaseSpawner.java b/src/main/java/net/minecraft/world/level/BaseSpawner.java
index c0f33a6cb4812e13204552c125df06210adc7196..03726227fdd60e9cf77213d50184abff438e01ef 100644
--- a/src/main/java/net/minecraft/world/level/BaseSpawner.java
+++ b/src/main/java/net/minecraft/world/level/BaseSpawner.java
@@ -161,6 +161,7 @@ public abstract class BaseSpawner {
return;
}
+ entity.preserveMotion = true; // Paper - preserve entity motion from tag
entity.moveTo(entity.getX(), entity.getY(), entity.getZ(), world.random.nextFloat() * 360.0F, 0.0F);
if (entity instanceof Mob) {
Mob entityinsentient = (Mob) entity;
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
index 38e38abd5302a9f8c5eb2d3d81d825cdae99d7c4..0547727afbd1b37c1a75fd8b4da585d80d54245a 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
@@ -577,7 +577,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
}
// entity.setLocation() throws no event, and so cannot be cancelled
- this.entity.absMoveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
+ entity.moveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); // Paper - use proper setPosition, as per vanilla teleporting
// SPIGOT-619: Force sync head rotation also
this.entity.setYHeadRot(location.getYaw());