Paper/patches/server/0050-Add-PlayerInitialSpawnEvent.patch
Nassim Jahnke efd47e3a68
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9188)
* Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe
c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor
201399fb PR-853: Add API for directly setting Display transformation matrices
ecfa559a PR-849: Add InventoryView#setTitle
653d7edb SPIGOT-519: Add TNTPrimeEvent
22fccc09 PR-846: Add method to get chunk load level
a070a52c PR-844: Add methods to convert Vector to and from JOML vectors
cc7111fe PR-276: Add accessors to Wither's invulnerability ticks
777d24e9 SPIGOT-7209: Accessors and events for player's exp cooldown
ccb2d01b SPIGOT-6308: Deprecate the location name property of map items
cd04a31b PR-780: Add PlayerSpawnChangeEvent
7d1f5b64 SPIGOT-6780: Improve documentation for World#spawnFallingBlock
5696668a SPIGOT-6885: Add test and easier to debug code for reference in yaml configuration comments
2e13cff7 PR-589: Expand the FishHook API
2c7d3da5 PR-279: Minor edits to various Javadocs

CraftBukkit Changes:
01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting
7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor
bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices
a7cfc778f PR-1176: Add InventoryView#setTitle
563d42226 SPIGOT-519: Add TNTPrimeEvent
ccbc6abca Add test for Chunk.LoadLevel mirroring
2926e0513 PR-1171: Add method to get chunk load level
63cad7f84 PR-375: Add accessors to Wither's invulnerability ticks
bfd8b1ac8 SPIGOT-7209: Accessors and events for player's exp cooldown
f92a41c39 PR-1181: Consolidate Location conversion code
10f866759 SPIGOT-6308: Deprecate the location name property of map items
82f7b658a PR-1095: Add PlayerSpawnChangeEvent
b421af7e4 PR-808: Expand the FishHook API
598ad7b3f Increase outdated build delay

Spigot Changes:
d1bd3bd2 Rebuild patches
e4265cc8 SPIGOT-7297: Entity Tracking Range option for Display entities

* Work around javac bug

* Call PlayerSpawnChangeEvent

* Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe
c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor
201399fb PR-853: Add API for directly setting Display transformation matrices

CraftBukkit Changes:
01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting
7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor
bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices

Spigot Changes:
7da74dae Rebuild patches
2023-05-12 13:10:08 +02:00

39 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Steve Anton <anxuiz.nx@gmail.com>
Date: Thu, 3 Mar 2016 00:09:38 -0600
Subject: [PATCH] Add PlayerInitialSpawnEvent
For modifying a player's initial spawn location as they join the server
This is a duplicate API from spigot, so use our duplicate subclass and
improve setPosition to use raw
== AT ==
public net.minecraft.world.entity.Entity setRot(FF)V
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index d9f9aba11aa4ee40a3bfd09b4ad065b8ddd2d31e..57281d4a3c6b187d13ba5cadd46f494df411e7ba 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -233,7 +233,7 @@ public abstract class PlayerList {
// Spigot start - spawn location event
Player spawnPlayer = player.getBukkitEntity();
- org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(spawnPlayer, spawnPlayer.getLocation());
+ org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(spawnPlayer, spawnPlayer.getLocation()); // Paper use our duplicate event
this.cserver.getPluginManager().callEvent(ev);
Location loc = ev.getSpawnLocation();
@@ -241,7 +241,10 @@ public abstract class PlayerList {
player.spawnIn(worldserver1);
player.gameMode.setLevel((ServerLevel) player.level);
- player.absMoveTo(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
+ // Paper start - set raw so we aren't fully joined to the world (not added to chunk or world)
+ player.setPosRaw(loc.getX(), loc.getY(), loc.getZ());
+ player.setRot(loc.getYaw(), loc.getPitch());
+ // Paper end
// Spigot end
// CraftBukkit - Moved message to after join