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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
39 lines
1.8 KiB
Diff
39 lines
1.8 KiB
Diff
From 43debbd620fdfdcda18b02c5826c4b1bfeea5979 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 12 May 2016 02:03:56 -0400
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Subject: [PATCH] Fix Chunk Unload Queue Issues
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Vanilla implemented similar logic as Paper had pre 1.9.4, but Spigot
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has not resolved all the bugs with the changes.
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This patch fixes known issues and really should be applied by Spigot team.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index ba3ee64f8..857df2937 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -75,7 +75,7 @@ public class Chunk {
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private long w;
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private int x;
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private final ConcurrentLinkedQueue<BlockPosition> y;
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- public boolean d;
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+ public boolean d; public void setShouldUnload(boolean unload) { this.d = unload; } public boolean isUnloading() { return d; } // Paper - OBFHELPER
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protected gnu.trove.map.hash.TObjectIntHashMap<Class> entityCount = new gnu.trove.map.hash.TObjectIntHashMap<Class>(); // Spigot
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// Paper start
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 1771a1794..5cc192bbd 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -299,6 +299,7 @@ public class ChunkProviderServer implements IChunkProvider {
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if (chunk != null && chunk.d) {
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// CraftBukkit start - move unload logic to own method
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+ chunk.setShouldUnload(false); // Paper
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if (!unloadChunk(chunk, true)) {
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continue;
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}
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--
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2.18.0
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