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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
23 lines
1014 B
Diff
23 lines
1014 B
Diff
From 0aa3b7dfdf6535beb442e6ef6a6f609e15d4671c Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sat, 16 Jul 2016 19:11:17 -0500
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Subject: [PATCH] Don't lookup game profiles that have no UUID and no name
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diff --git a/src/main/java/net/minecraft/server/UserCache.java b/src/main/java/net/minecraft/server/UserCache.java
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index 4fb17a801..7ce08eb8b 100644
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--- a/src/main/java/net/minecraft/server/UserCache.java
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+++ b/src/main/java/net/minecraft/server/UserCache.java
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@@ -87,7 +87,7 @@ public class UserCache {
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};
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gameprofilerepository.findProfilesByNames(new String[] { s}, Agent.MINECRAFT, profilelookupcallback);
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- if (!d() && agameprofile[0] == null) {
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+ if (!d() && agameprofile[0] == null && !org.apache.commons.lang3.StringUtils.isBlank(s)) { // Paper - Don't lookup a profile with a blank name
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UUID uuid = EntityHuman.a(new GameProfile((UUID) null, s));
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GameProfile gameprofile = new GameProfile(uuid, s);
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--
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2.18.0
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