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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
46 lines
1.6 KiB
Diff
46 lines
1.6 KiB
Diff
From 8ad93887128df82ddae370b8a6da958cf7b1ff7b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:24:46 -0500
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Subject: [PATCH] Provide E/TE/Chunk count stat methods
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Provides counts without the ineffeciency of using .getEntities().size()
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which creates copy of the collections.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 284dc6391..2e78cd8cf 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -78,6 +78,29 @@ public class CraftWorld implements World {
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private int chunkLoadCount = 0;
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private int chunkGCTickCount;
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+ // Paper start - Provide fast information methods
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+ public int getEntityCount() {
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+ return world.entityList.size();
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+ }
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+ public int getTileEntityCount() {
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+ // We don't use the full world tile entity list, so we must iterate chunks
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+ int size = 0;
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+ for (net.minecraft.server.Chunk chunk : ((ChunkProviderServer) world.getChunkProvider()).chunks.values()) {
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+ size += chunk.tileEntities.size();
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+ }
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+ return size;
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+ }
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+ public int getTickableTileEntityCount() {
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+ return world.tileEntityListTick.size();
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+ }
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+ public int getChunkCount() {
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+ return world.getChunkProviderServer().chunks.size();
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+ }
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+ public int getPlayerCount() {
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+ return world.players.size();
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+ }
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+ // Paper end
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+
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private static final Random rand = new Random();
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public CraftWorld(WorldServer world, ChunkGenerator gen, Environment env) {
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--
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2.18.0
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