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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
86 lines
3.6 KiB
Diff
86 lines
3.6 KiB
Diff
From 994ec4bf48918d37128a4497da0c4048d80066c3 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 17:00:32 -0400
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Subject: [PATCH] Profile Lookup Events
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Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
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profiles that had to be looked up.
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diff --git a/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java b/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java
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index 3bcdb8f93..bb9894318 100644
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--- a/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java
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+++ b/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java
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@@ -1,17 +1,68 @@
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package com.destroystokyo.paper.profile;
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+import com.destroystokyo.paper.event.profile.LookupProfileEvent;
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+import com.destroystokyo.paper.event.profile.PreLookupProfileEvent;
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+import com.google.common.collect.Sets;
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import com.mojang.authlib.Agent;
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+import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.ProfileLookupCallback;
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import com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService;
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import com.mojang.authlib.yggdrasil.YggdrasilGameProfileRepository;
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+import java.util.Set;
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+
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public class PaperGameProfileRepository extends YggdrasilGameProfileRepository {
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+
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public PaperGameProfileRepository(YggdrasilAuthenticationService authenticationService) {
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super(authenticationService);
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}
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@Override
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public void findProfilesByNames(String[] names, Agent agent, ProfileLookupCallback callback) {
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- super.findProfilesByNames(names, agent, callback);
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+ Set<String> unfoundNames = Sets.newHashSet();
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+ for (String name : names) {
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+ PreLookupProfileEvent event = new PreLookupProfileEvent(name);
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+ event.callEvent();
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+ if (event.getUUID() != null) {
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+ // Plugin provided UUI, we can skip network call.
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+ GameProfile gameprofile = new GameProfile(event.getUUID(), name);
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+ // We might even have properties!
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+ Set<ProfileProperty> profileProperties = event.getProfileProperties();
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+ if (!profileProperties.isEmpty()) {
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+ for (ProfileProperty property : profileProperties) {
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+ gameprofile.getProperties().put(property.getName(), CraftPlayerProfile.asAuthlib(property));
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+ }
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+ }
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+ callback.onProfileLookupSucceeded(gameprofile);
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+ } else {
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+ unfoundNames.add(name);
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+ }
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+ }
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+
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+ // Some things were not found.... Proceed to look up.
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+ if (!unfoundNames.isEmpty()) {
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+ String[] namesArr = unfoundNames.toArray(new String[unfoundNames.size()]);
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+ super.findProfilesByNames(namesArr, agent, new PreProfileLookupCallback(callback));
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+ }
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+ }
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+
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+ private static class PreProfileLookupCallback implements ProfileLookupCallback {
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+ private final ProfileLookupCallback callback;
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+
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+ PreProfileLookupCallback(ProfileLookupCallback callback) {
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+ this.callback = callback;
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+ }
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+
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+ @Override
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+ public void onProfileLookupSucceeded(GameProfile gameProfile) {
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+ PlayerProfile from = CraftPlayerProfile.asBukkitMirror(gameProfile);
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+ new LookupProfileEvent(from).callEvent();
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+ callback.onProfileLookupSucceeded(gameProfile);
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+ }
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+
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+ @Override
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+ public void onProfileLookupFailed(GameProfile gameProfile, Exception e) {
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+ callback.onProfileLookupFailed(gameProfile, e);
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+ }
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}
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}
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--
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2.18.0
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