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bc127ea819
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent 205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron CraftBukkit Changes: b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket 4f34a67b #891: Fix scheduler task ID overflow and duplication issues Spigot Changes: d03d7f12 BUILDTOOLS-604: Rebuild patches
23 lines
1.4 KiB
Diff
23 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Thu, 3 Mar 2016 02:18:39 -0600
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Subject: [PATCH] Be a bit more informative in maxHealth exception
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index b7ca7c5c727f347ca1290176bae652387dffda6d..97dc4aa5dc3cb5cb21e9a2e316a3f729d6896b85 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -99,7 +99,10 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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public void setHealth(double health) {
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health = (float) health;
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if ((health < 0) || (health > this.getMaxHealth())) {
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- throw new IllegalArgumentException("Health must be between 0 and " + this.getMaxHealth() + "(" + health + ")");
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+ // Paper - Be more informative
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+ throw new IllegalArgumentException("Health must be between 0 and " + getMaxHealth() + ", but was " + health
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+ + ". (attribute base value: " + this.getHandle().getAttribute(Attributes.MAX_HEALTH).getBaseValue()
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+ + (this instanceof CraftPlayer ? ", player: " + this.getName() + ')' : ')'));
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}
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this.getHandle().setHealth((float) health);
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