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20fc1b5c2a
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:049120068
SPIGOT-6101: Store persist state of entities0de8365dd
SPIGOT-6103: Summoning an Eye of Ender throw an Error Spigot Changes: b5a13e6d Rebuild patches
28 lines
1.5 KiB
Diff
28 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: 2277 <38501234+2277@users.noreply.github.com>
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Date: Tue, 31 Mar 2020 10:33:55 +0100
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Subject: [PATCH] Move player to spawn point if spawn in unloaded world
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The code following this has better support for null worlds to move
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them back to the world spawn.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 26c2adb04d995bf5c5ba4c5eee471be067bf8ac4..b21770e8549ed02ff68656584ecec1cf023542c5 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -1717,9 +1717,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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bworld = server.getWorld(worldName);
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}
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- if (bworld == null) {
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- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(World.OVERWORLD).getWorld();
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- }
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+ // Paper start - Move player to spawn point if spawn in unloaded world
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+// if (bworld == null) {
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+// bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(World.OVERWORLD).getWorld();
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+// }
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+ // Paper end - Move player to spawn point if spawn in unloaded world
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spawnIn(bworld == null ? null : ((CraftWorld) bworld).getHandle());
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}
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