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afe633df08
* convert API tests to mockito * convert server tests to mockito * add co-author
47 lines
2.6 KiB
Diff
47 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 16 May 2017 21:29:08 -0500
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Subject: [PATCH] Add option to make parrots stay on shoulders despite movement
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Makes parrots not fall off whenever the player changes height, or touches water, or gets hit by a passing leaf.
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Instead, switches the behavior so that players have to sneak to make the birds leave.
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I suspect Mojang may switch to this behavior before full release.
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To be converted into a Paper-API event at some point in the future?
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== AT ==
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public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 15470487e8ea0dd36aa961e6f6ad124b3ba6dcc0..c2d6fa75164dd98ff012611d4da354a6b48cf058 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2327,6 +2327,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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switch (packet.getAction()) {
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case PRESS_SHIFT_KEY:
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this.player.setShiftKeyDown(true);
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+
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+ // Paper start - Hang on!
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+ if (this.player.level.paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) {
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+ this.player.removeEntitiesOnShoulder();
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+ }
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+ // Paper end
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+
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break;
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case RELEASE_SHIFT_KEY:
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this.player.setShiftKeyDown(false);
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 7322c15921e05aaf0dafed89e1d90f2748efb2a9..dbfb979a9ee826ed771da8d0593732ac74bc167b 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -583,7 +583,7 @@ public abstract class Player extends LivingEntity {
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this.playShoulderEntityAmbientSound(this.getShoulderEntityLeft());
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this.playShoulderEntityAmbientSound(this.getShoulderEntityRight());
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if (!this.level.isClientSide && (this.fallDistance > 0.5F || this.isInWater()) || this.abilities.flying || this.isSleeping() || this.isInPowderSnow) {
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- this.removeEntitiesOnShoulder();
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+ if (!this.level.paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) this.removeEntitiesOnShoulder(); // Paper - Hang on!
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}
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}
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