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https://github.com/PaperMC/Paper.git
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5cdfbda4e4
light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
36 lines
1.8 KiB
Diff
36 lines
1.8 KiB
Diff
From a307cfab4e99cd58eae334a625bd118d2cb6afda Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 May 2016 23:33:08 -0400
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Subject: [PATCH] Don't save empty scoreboard teams to scoreboard.dat
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 24a3e94fc8..369f503532 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -234,4 +234,9 @@ public class PaperConfig {
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private static void enablePlayerCollisions() {
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enablePlayerCollisions = getBoolean("settings.enable-player-collisions", true);
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}
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+
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+ public static boolean saveEmptyScoreboardTeams = false;
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+ private static void saveEmptyScoreboardTeams() {
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+ saveEmptyScoreboardTeams = getBoolean("settings.save-empty-scoreboard-teams", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/PersistentScoreboard.java b/src/main/java/net/minecraft/server/PersistentScoreboard.java
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index f2e8eface3..895ea0eb41 100644
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--- a/src/main/java/net/minecraft/server/PersistentScoreboard.java
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+++ b/src/main/java/net/minecraft/server/PersistentScoreboard.java
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@@ -160,6 +160,7 @@ public class PersistentScoreboard extends PersistentBase {
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NBTTagList nbttaglist = new NBTTagList();
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for(ScoreboardTeam scoreboardteam : this.b.getTeams()) {
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+ if (!com.destroystokyo.paper.PaperConfig.saveEmptyScoreboardTeams && scoreboardteam.getPlayerNameSet().isEmpty()) continue; // Paper
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NBTTagCompound nbttagcompound = new NBTTagCompound();
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nbttagcompound.setString("Name", scoreboardteam.getName());
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nbttagcompound.setString("DisplayName", IChatBaseComponent.ChatSerializer.a(scoreboardteam.getDisplayName()));
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--
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2.19.0
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