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When per-player mob spawning is enabled we do not need to randomly shuffle the chunk list. Additionally, we can use the NearbyPlayers class to quickly retrieve nearby players instead of possible searching all players on the server. |
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0403-Reduce-allocation-of-Vec3D-by-entity-tracker.patch | ||
0414-Use-distance-map-to-optimise-entity-tracker.patch | ||
0682-Allow-controlled-flushing-for-network-manager.patch | ||
0691-Remove-streams-for-villager-AI.patch | ||
0696-Consolidate-flush-calls-for-entity-tracker-packets.patch | ||
0704-Optimise-non-flush-packet-sending.patch | ||
0705-Optimise-nearby-player-lookups.patch | ||
0724-Add-config-option-for-logging-player-ip-addresses.patch | ||
0839-Don-t-print-component-in-resource-pack-rejection-mes.patch |