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f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
31 lines
1.3 KiB
Diff
31 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 20:46:14 -0400
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Subject: [PATCH] Configurable Chunk Inhabited Time
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Vanilla stores how long a chunk has been active on a server, and dynamically scales some
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aspects of vanilla gameplay to this factor.
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For people who want all chunks to be treated equally, you can chose a fixed value.
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This allows to fine-tune vanilla gameplay.
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index 60a1828d179c29514813143e3c8e93b08afe9849..963d86e7505e4d9c3854d35d9b59aed3369e8a57 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -272,6 +272,13 @@ public class LevelChunk extends ChunkAccess {
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return new ChunkAccess.TicksToSave(this.blockTicks, this.fluidTicks);
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}
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+ // Paper start
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+ @Override
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+ public long getInhabitedTime() {
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+ return this.level.paperConfig().chunks.fixedChunkInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig().chunks.fixedChunkInhabitedTime;
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+ }
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+ // Paper end
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+
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@Override
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public GameEventListenerRegistry getListenerRegistry(int ySectionCoord) {
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Level world = this.level;
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