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27c7749f42
- Re-removes Bukkit#getServerName - This was (hopefully?) only added back for Timings v2. It should be kept in that scope. - Intend to let PlayerViewDistance API slip. Given the scope of the changes in this area it seems best to let this slip past initial release. It can be re-added when there is additional time to focus on it and the changed systems it relies on. If it is fixed prior to release this is implemented as a single shim patch that can be dropped.
52 lines
2.0 KiB
Diff
52 lines
2.0 KiB
Diff
From 3254acb9263fd3571734030983a9b58f0f0a7202 Mon Sep 17 00:00:00 2001
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From: MisterVector <whizkid3000@hotmail.com>
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Date: Fri, 26 Oct 2018 21:31:00 -0700
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Subject: [PATCH] Implement PlayerPostRespawnEvent
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 4bc465ef4..67461cd2a 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -636,9 +636,14 @@ public abstract class PlayerList {
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// this.a(entityplayer1, entityplayer, worldserver); // CraftBukkit - removed
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+ // Paper start
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+ boolean isBedSpawn = false;
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+ boolean isRespawn = false;
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+ // Paper end
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+
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// CraftBukkit start - fire PlayerRespawnEvent
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if (location == null) {
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- boolean isBedSpawn = false;
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+ //boolean isBedSpawn = false; Paper - moved up
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CraftWorld cworld = (CraftWorld) this.server.server.getWorld(entityplayer.spawnWorld);
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if (cworld != null && blockposition != null) {
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Optional<Vec3D> optional = EntityHuman.getBed(cworld.getHandle(), blockposition, flag1);
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@@ -671,6 +676,7 @@ public abstract class PlayerList {
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location = respawnEvent.getRespawnLocation();
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if (!flag) entityplayer.reset(); // SPIGOT-4785
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+ isRespawn = true; // Paper
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} else {
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location.setWorld(server.getWorldServer(dimensionmanager).getWorld());
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}
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@@ -732,6 +738,13 @@ public abstract class PlayerList {
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if (entityplayer.playerConnection.isDisconnected()) {
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this.savePlayerFile(entityplayer);
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}
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+
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+ // Paper start
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+ if (isRespawn) {
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+ cserver.getPluginManager().callEvent(new com.destroystokyo.paper.event.player.PlayerPostRespawnEvent(entityplayer.getBukkitEntity(), location, isBedSpawn));
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+ }
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+ // Paper end
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+
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// CraftBukkit end
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return entityplayer1;
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}
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--
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2.21.0
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