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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: ab8ace685 SPIGOT-7236: Bone meal doesn't increase use statistic 7dcb59b8e Avoid switch on material in previous commit Spigot Changes: 19641c75 SPIGOT-7235: World.Spigot#strikeLightningEffect doesn't do anything
25 lines
1.9 KiB
Diff
25 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 3 Oct 2020 20:32:25 -0500
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Subject: [PATCH] Fix item locations dropped from campfires
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Fixes #4259 by not flooring the blockposition among other weirdness
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
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index 9ef6b391268a99303aa853623d43c96073a13c9e..c6ae14009463b2d64acd4d3beb86d3233bcbae66 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
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@@ -79,7 +79,11 @@ public class CampfireBlockEntity extends BlockEntity implements Clearable {
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result = blockCookEvent.getResult();
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itemstack1 = CraftItemStack.asNMSCopy(result);
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// CraftBukkit end
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- Containers.dropItemStack(world, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), itemstack1);
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+ // Paper start
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+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
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+ droppedItem.setDeltaMovement(world.random.nextGaussian() * 0.05D, world.random.nextGaussian() * 0.05D + 0.2D, world.random.nextGaussian() * 0.05D);
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+ world.addFreshEntity(droppedItem);
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+ // Paper end
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campfire.items.set(i, ItemStack.EMPTY);
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world.sendBlockUpdated(pos, state, state, 3);
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world.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));
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