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https://github.com/PaperMC/Paper.git
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53 lines
2.4 KiB
Diff
53 lines
2.4 KiB
Diff
--- a/net/minecraft/server/EntityArmorStand.java
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+++ b/net/minecraft/server/EntityArmorStand.java
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@@ -5,6 +5,15 @@
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import java.util.List;
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import javax.annotation.Nullable;
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+// CraftBukkit start
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+import org.bukkit.inventory.EquipmentSlot;
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+import org.bukkit.craftbukkit.CraftEquipmentSlot;
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+import org.bukkit.craftbukkit.inventory.CraftItemStack;
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+import org.bukkit.entity.ArmorStand;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.player.PlayerArmorStandManipulateEvent;
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+// CraftBukkit end
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+
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public class EntityArmorStand extends EntityLiving {
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private static final Vector3f br = new Vector3f(0.0F, 0.0F, 0.0F);
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@@ -373,6 +382,21 @@
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if (itemstack1 == null || (this.bB & 1 << enumitemslot.c() + 8) == 0) {
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if (itemstack1 != null || (this.bB & 1 << enumitemslot.c() + 16) == 0) {
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ItemStack itemstack2;
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+ // CraftBukkit start
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+ org.bukkit.inventory.ItemStack armorStandItem = CraftItemStack.asCraftMirror(itemstack1);
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+ org.bukkit.inventory.ItemStack playerHeldItem = CraftItemStack.asCraftMirror(itemstack);
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+
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+ Player player = (Player) entityhuman.getBukkitEntity();
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+ ArmorStand self = (ArmorStand) this.getBukkitEntity();
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+
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+ EquipmentSlot slot = CraftEquipmentSlot.getSlot(enumitemslot);
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+ PlayerArmorStandManipulateEvent armorStandManipulateEvent = new PlayerArmorStandManipulateEvent(player,self,playerHeldItem,armorStandItem,slot);
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+ this.world.getServer().getPluginManager().callEvent(armorStandManipulateEvent);
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+
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+ if (armorStandManipulateEvent.isCancelled()) {
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+ return;
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+ }
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+ // CraftBukkit end
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if (entityhuman.abilities.canInstantlyBuild && (itemstack1 == null || itemstack1.getItem() == Item.getItemOf(Blocks.AIR)) && itemstack != null) {
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itemstack2 = itemstack.cloneItemStack();
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@@ -394,6 +418,11 @@
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}
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public boolean damageEntity(DamageSource damagesource, float f) {
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+ // CraftBukkit start
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+ if (org.bukkit.craftbukkit.event.CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
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+ return false;
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+ }
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+ // CraftBukkit end
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if (!this.world.isClientSide && !this.dead) {
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if (DamageSource.OUT_OF_WORLD.equals(damagesource)) {
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this.die();
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