Paper/patches/server/0783-Kick-on-main-for-illegal-chat.patch
Nassim Jahnke 058d7c1aa3
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
13eb4146 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent

CraftBukkit Changes:
5ee3419b7 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent

Spigot Changes:
514cf03a Rebuild patches and add RespawnReason.PLUGIN to Player#respawn
2023-04-10 10:03:36 +02:00

43 lines
3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Mon, 17 Jan 2022 19:47:19 +0100
Subject: [PATCH] Kick on main for illegal chat
Makes the PlayerKickEvent fire on the main thread for
illegal characters or chat out-of-order errors.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 8552f230b4ec64a6e056198d3edb04395138608a..1371ffc0426ff019c47f30f2cdeea51f72b137c3 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2162,7 +2162,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
// CraftBukkit end
if (ServerGamePacketListenerImpl.isChatMessageIllegal(packet.message())) {
+ this.server.scheduleOnMain(() -> { // Paper - push to main for event firing
this.disconnect(Component.translatable("multiplayer.disconnect.illegal_characters"), org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_CHARACTERS); // Paper - add cause
+ }); // Paper - push to main for event firing
} else {
Optional<LastSeenMessages> optional = this.tryHandleChat(packet.message(), packet.timeStamp(), packet.lastSeenMessages());
@@ -2196,7 +2198,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@Override
public void handleChatCommand(ServerboundChatCommandPacket packet) {
if (ServerGamePacketListenerImpl.isChatMessageIllegal(packet.command())) {
+ this.server.scheduleOnMain(() -> { // Paper - push to main for event firing
this.disconnect(Component.translatable("multiplayer.disconnect.illegal_characters"), org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_CHARACTERS); // Paper
+ }); // Paper - push to main for event firing
} else {
Optional<LastSeenMessages> optional = this.tryHandleChat(packet.command(), packet.timeStamp(), packet.lastSeenMessages());
@@ -2276,7 +2280,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
private Optional<LastSeenMessages> tryHandleChat(String message, Instant timestamp, LastSeenMessages.Update acknowledgment) {
if (!this.updateChatOrder(timestamp)) {
ServerGamePacketListenerImpl.LOGGER.warn("{} sent out-of-order chat: '{}'", this.player.getName().getString(), message);
+ this.server.scheduleOnMain(() -> { // Paper - push to main
this.disconnect(Component.translatable("multiplayer.disconnect.out_of_order_chat"), org.bukkit.event.player.PlayerKickEvent.Cause.OUT_OF_ORDER_CHAT); // Paper - kick event ca
+ }); // Paper - push to main
return Optional.empty();
} else {
Optional<LastSeenMessages> optional = this.unpackAndApplyLastSeen(acknowledgment);