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This patch appears to be causing some issues with 1.14.3 entity AI
26 lines
1.4 KiB
Diff
26 lines
1.4 KiB
Diff
From efc767ace0707d871f995b3968bb25840757c5d8 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 4 Apr 2019 17:55:05 -0700
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Subject: [PATCH] Optimize GameRules to use LinkedHashMap
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Previously TreeMap was used which has poor get(K) performance.
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diff --git a/src/main/java/net/minecraft/server/GameRules.java b/src/main/java/net/minecraft/server/GameRules.java
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index 2880de7c58..d567f35bde 100644
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--- a/src/main/java/net/minecraft/server/GameRules.java
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+++ b/src/main/java/net/minecraft/server/GameRules.java
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@@ -21,9 +21,7 @@ import org.apache.logging.log4j.Logger;
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public class GameRules {
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private static final Logger LOGGER = LogManager.getLogger();
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- private static final Map<GameRules.GameRuleKey<?>, GameRules.GameRuleDefinition<?>> z = Maps.newTreeMap(Comparator.comparing((gamerules_gamerulekey) -> {
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- return gamerules_gamerulekey.a;
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- }));
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+ private static final Map<GameRules.GameRuleKey<?>, GameRules.GameRuleDefinition<?>> z = Maps.newLinkedHashMap(); // Paper
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public static final GameRules.GameRuleKey<GameRules.GameRuleBoolean> DO_FIRE_TICK = a("doFireTick", GameRules.GameRuleBoolean.b(true));
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public static final GameRules.GameRuleKey<GameRules.GameRuleBoolean> MOB_GRIEFING = a("mobGriefing", GameRules.GameRuleBoolean.b(true));
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public static final GameRules.GameRuleKey<GameRules.GameRuleBoolean> KEEP_INVENTORY = a("keepInventory", GameRules.GameRuleBoolean.b(false));
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--
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2.22.0
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