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36 lines
1.7 KiB
Diff
36 lines
1.7 KiB
Diff
From 6f5410680ed1d35082625a9c84be695294046115 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Nov 2016 20:28:12 -0400
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Subject: [PATCH] Don't load Chunks from Hoppers and other things
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Hoppers call this to I guess "get the primary side" of a double sided chest.
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If the double sided chest crosses chunk lines, it causes the chunk to load.
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This will end up causing sync chunk loads, which will unload with Chunk GC,
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only to be reloaded again the next tick.
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This of course is undesirable, so just return the loaded side as "primary"
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and treat it as a single chest if the other sides are unloaded
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diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
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index 1ad39aca3b..7262c2b19f 100644
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--- a/src/main/java/net/minecraft/server/BlockChest.java
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+++ b/src/main/java/net/minecraft/server/BlockChest.java
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@@ -196,7 +196,12 @@ public class BlockChest extends BlockTileEntity implements IFluidSource, IFluidC
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return (ITileInventory) object;
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} else {
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BlockPosition blockposition1 = blockposition.shift(k(iblockdata));
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- IBlockData iblockdata1 = world.getType(blockposition1);
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+ // Paper start - don't load chunks if the other side of the chest is in unloaded chunk
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+ final IBlockData iblockdata1 = world.getTypeIfLoaded(blockposition1); // Paper
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+ if (iblockdata1 == null) {
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+ return null;
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+ }
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+ // Paper end
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if (iblockdata1.getBlock() == this) {
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BlockPropertyChestType blockpropertychesttype1 = (BlockPropertyChestType) iblockdata1.get(BlockChest.b);
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--
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2.18.0
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