Paper/patches/server/0888-Workaround-for-client-lag-spikes-MC-162253.patch
Nassim Jahnke dcc290167f
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
dea9ce0a SPIGOT-7198: Add Sittable interface to Camel

CraftBukkit Changes:
eecb4c0dc SPIGOT-7196: Exception loading alternate worlds
0ff61e8fa SPIGOT-7198: Add Sittable interface to Camel
676441aac PR-1121: Handle additional missing SpawnEggs in MetaSpawnEgg
e85280e02 Handle missing SpawnEggs in MetaSpawnEgg

Spigot Changes:
d90018e0 SPIGOT-7199: NPE loading or creating world with custom chunk generator
2022-12-08 11:53:14 +01:00

115 lines
5.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Sat, 18 Dec 2021 19:43:36 +0100
Subject: [PATCH] Workaround for client lag spikes (MC-162253)
When crossing certain chunk boundaries, the client needlessly
calculates light maps for chunk neighbours. In some specific map
configurations, these calculations cause a 500ms+ freeze on the Client.
This patch basically serves as a workaround by sending light maps
to the client, so that it doesn't attempt to calculate them.
This mitigates the frametime impact to a minimum (but it's still there).
Original patch by: MeFisto94 <MeFisto94@users.noreply.github.com>
Co-authored-by: =?UTF-8?q?Dani=C3=ABl=20Goossens?= <daniel@goossens.ch>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index d1717ea6e3aa8912caeb3a5590b08b0113b83ec0..d6e7934d18f756388b01373e2a3466c37aaa0428 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -1363,6 +1363,46 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
}
+ // Paper start - Fix MC-162253
+ /**
+ * Returns the light mask for the given chunk consisting of all non-empty sections that may need sending.
+ */
+ private BitSet lightMask(final LevelChunk chunk) {
+ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunk.getSections();
+ final BitSet mask = new BitSet(this.lightEngine.getLightSectionCount());
+
+ // There are 2 more light sections than chunk sections so when iterating over
+ // sections we have to increment the index by 1
+ for (int i = 0; i < sections.length; i++) {
+ if (!sections[i].hasOnlyAir()) {
+ // Whenever a section is not empty, it can change lighting for the section itself (i + 1), the section below, and the section above
+ mask.set(i);
+ mask.set(i + 1);
+ mask.set(i + 2);
+ i++; // We can skip the already set upper section
+ }
+ }
+ return mask;
+ }
+
+ /**
+ * Returns the ceiling light mask of all sections that are equal or lower to the highest non-empty section.
+ */
+ private BitSet ceilingLightMask(final LevelChunk chunk) {
+ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunk.getSections();
+ for (int i = sections.length - 1; i >= 0; i--) {
+ if (!sections[i].hasOnlyAir()) {
+ // Add one to get the light section, one because blocks in the section above may change, and another because BitSet's toIndex is exclusive
+ final int highest = i + 3;
+ final BitSet mask = new BitSet(highest);
+ mask.set(0, highest);
+ return mask;
+ }
+ }
+ return new BitSet();
+ }
+ // Paper end - Fix MC-162253
+
// Paper start - Anti-Xray - Bypass
private void playerLoadedChunk(ServerPlayer player, MutableObject<java.util.Map<Object, ClientboundLevelChunkWithLightPacket>> cachedDataPackets, LevelChunk chunk) {
if (cachedDataPackets.getValue() == null) {
@@ -1371,6 +1411,45 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
Boolean shouldModify = chunk.getLevel().chunkPacketBlockController.shouldModify(player, chunk);
player.trackChunk(chunk.getPos(), (Packet) cachedDataPackets.getValue().computeIfAbsent(shouldModify, (s) -> {
+ // Paper start - Fix MC-162253
+ final int viewDistance = getEffectiveViewDistance();
+ final int playerChunkX = player.getBlockX() >> 4;
+ final int playerChunkZ = player.getBlockZ() >> 4;
+
+ // For all loaded neighbours, send sky light for empty sections above highest non-empty section (+1) of the center chunk
+ // otherwise the client will try to calculate lighting there on its own
+ final BitSet lightMask = lightMask(chunk);
+ if (!lightMask.isEmpty()) {
+ for (int x = -1; x <= 1; x++) {
+ for (int z = -1; z <= 1; z++) {
+ if (x == 0 && z == 0) {
+ continue;
+ }
+
+ if (!chunk.isNeighbourLoaded(x, z)) {
+ continue;
+ }
+
+ final int neighborChunkX = chunk.getPos().x + x;
+ final int neighborChunkZ = chunk.getPos().z + z;
+ final int distX = Math.abs(playerChunkX - neighborChunkX);
+ final int distZ = Math.abs(playerChunkZ - neighborChunkZ);
+ if (Math.max(distX, distZ) > viewDistance) {
+ continue;
+ }
+
+ final LevelChunk neighbor = chunk.getRelativeNeighbourIfLoaded(x, z);
+ final BitSet updateLightMask = (BitSet) lightMask.clone();
+ updateLightMask.andNot(ceilingLightMask(neighbor));
+ if (updateLightMask.isEmpty()) {
+ continue;
+ }
+
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLightUpdatePacket(new ChunkPos(neighborChunkX, neighborChunkZ), this.lightEngine, updateLightMask, null, true));
+ }
+ }
+ }
+ // Paper end - Fix MC-162253
return new ClientboundLevelChunkWithLightPacket(chunk, this.lightEngine, (BitSet) null, (BitSet) null, true, (Boolean) s);
}));
// Paper end