Paper/patches/server/0839-Don-t-load-chunks-for-supporting-block-checks.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

20 lines
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 5 Jul 2023 23:11:53 +0100
Subject: [PATCH] Don't load chunks for supporting block checks
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index ce648d328ceb7d98fc523398c52915f7e7b5e23e..880546f6727b90ebb021bb0939283739adaa93f6 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1186,7 +1186,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
protected BlockPos getOnPos(float offset) {
- if (this.mainSupportingBlockPos.isPresent()) {
+ if (this.mainSupportingBlockPos.isPresent() && this.level().getChunkIfLoadedImmediately(this.mainSupportingBlockPos.get()) != null) { // Paper - ensure no loads
BlockPos blockposition = (BlockPos) this.mainSupportingBlockPos.get();
if (offset <= 1.0E-5F) {